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not_good

OpenGL OpenGL when is it 3d

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bah newbie question here goes... Ive been giving the task to make a simple 3d object visualiser in OpenGl (GLUT), but ive been told im not allowed to use 3D OpenGL. Does this mean I cant use glVertex3f and glOrtho and alike? Do i have to use a 2D projection matrix? Thanks in advance!

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someit from school right
"Do i have to use a 2D projection matrix?"
sounds like it

theres prolly quite a bit of info on the web about ppl who have made theres own software rasterizers (great way to understand how 3d actually works)


http://members.xoom.com/myBollux

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