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are there any differences when exporting .X models?

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[NOTE: this is a repost which I posted at the Directx forums.. ] Hi, I have a .x model which i exported from Maya using the DirectX SDK 9.0 (Oct 2005). However, I seem to have lots of problems with it, so I am wondering if there is something wrong with it? The .x file can be downloaded here: http://www.comp.nus.edu.sg/~chiobing/downloads/X%20File%20Models/handSkin3.x Its texture: http://www.comp.nus.edu.sg/~chiobing/downloads/X%20File%20Models/pCubeShape1_color.tga I have first tried to load it into the DirectX sample code SkinnedMesh. It fails in loading.. The second example I tried with is using toymaker.info code on X File Hierarchy Loading : http://www.toymaker.info/Games/html/load_x_hierarchy.html Using his code I can load the .x file with animation.. however its UV textures seems to be gone. :( Can anyone help me or advise me on what I did wrong? I suspect there is something about the model which I am missing out.. I have uploaded the Maya mb file.. http://www.comp.nus.edu.sg/~chiobing/downloads/X%20File%20Models/handAnim2.mb [Edited by - eudora on January 11, 2006 10:22:26 PM]

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