Sign in to follow this  

Porting Mobile Games

This topic is 4358 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was just wondering about this,it seems that their is 100s of mobile phones,and to port to all of them is a huge job. Do the developers usually do this,or the publishers? Thanks

Share this post


Link to post
Share on other sites
Writing them using a multi-platform API is usually a better investment (porting the API to new platforms). Once you have that API, the only thing that prevents porting is programmer sloppyness (and legal issues).

I do not know of many developers that do a porting job to a platform that existed when the game came out, unless the game is very successful (at which point the developing team will port it). Porting to new platforms is not very common either for random games, although games that were ported to many platforms are likely to be ported to new ones when they appear (but since they were already easy to port, this is not a huge job at all).

Share this post


Link to post
Share on other sites
Actually, porting from 1 handset to another even in the same language is a major chore. While j2me is essentially a standard, every phone manufacturer producers their own KVM to impliment it, often even their own KVM in different models. This results in a myriad of minor but crucial differences between handsets of the same make, even sometimes the same model.

Therefore there is a need to port a main reference build of a game, to a range of other handsets to accomodates thes differences (or in many case just plain bugs in the firmware) and there are several small companies who specialise in that.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
my company is also a publisher and we take care of both here. Most of the games we write/produce are Java based, but we also do some Brew developing as well. Most of the projects are written with portability in mind, such as screen sizes etc, but alot is done by port programmers (of course!). We have a tool that allows us to write in Brew/Java at the same time but is something of our own creation and therefore not commercially available. As I am under an NDA I cannot say much more.

Share this post


Link to post
Share on other sites
Developers will often produce the game for a few particular handsets ("reference handsets"), then hand it off to a "porting house" to create builds for the other ninety billion handsets. The exact process varies--sometimes the publisher will have its own porting people, sometimes the developer will--but that's the basic idea.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
You can also buy the whole porting toolchain from vendors like Tira Wireless ( http://www.tirawireless.com/ ). Large studios would use a batch tool based on an SQL database which lists all the variations and permutations of handsets out there and take a 'generic' version of a build and custom-port it. Most of the time the build works right out, but for the few arcane handsets the porting is done by hand.

Share this post


Link to post
Share on other sites

This topic is 4358 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this