Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Worldcraft .map files

This topic is 6520 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yeah, you''re on the right track... why bother making an OK level editor when you can use an existing great one??

Heres some urls to help ya out:

I can''t really comment on how good these are since I''ve yet to look at this in detail myself, but they look like they''re pretty straightforward.

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
I havn''t been using opengl for long but I have used the .map loader from flipcode. I got it working with difficulties but it seems good. However, no normals are included so you have to make your own. And secondly you arn''t given texture coordinates, some strange system of scaling, rotating and aligning to world axis is used which I coulnd''t figure out, ask for any help.

Now I''m trying to use unreal text output files. By also exporting the graphics and sound I will be able to have unreal + UT levels loaded and rendered (I will also make my own). The output is a little more complex but the ''real'' data is easy enough with texture names, normals, vertices texture uv etc. All you need, its just hidden in loads of junk.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!