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I made a morpg

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Really, its what someone expects from a morpg. You are a character that runs around, slays monsters and gain experience. nothing more... I found the sourcecode from it and I was writing it 4 years ago. Its written for Unix/Linux in the language tcl/tk. after you start the server, you should change the "set SERVER" line to the ip of your computer it has a server window with the map , and the client has a characterwindow, a spell-window and a view window. currently its all in german, its slow, ugly, bad code but it works :) i made a screenshot rpg.png (70k) but hey, its free. if you want it, download it at http://home.arcor.de/cybergolem/ if you have questions write me at: christian.braunschuh@rzf.fin-nrw.de [Edited by - cybergolem on January 12, 2006 4:50:04 AM]

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It doesn't sound like a MORPG, how is it multiplayer/massive? Also is it played online (the O). I haven't played it, but is it role playing? If not then it as a G (game). This is not to be negative, but you might have got the wrong impression of what a MORPG is.

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Quote:
Original post by CTar
It doesn't sound like a MORPG, how is it multiplayer/massive? Also is it played online (the O).


There is both a client and a server. That would cover the 'O', and doesn't make the 'M' too much of a stretch.

Quote:
I haven't played it, but is it role playing?


And as a pen-and-paper RPG player, I am of the opinion that "Computer RPGs" aren't RPGs at all [smile].

Quote:
This is not to be negative, but you might have got the wrong impression of what a MORPG is.


I think he's got it right at the core, if only in a tongue-in-cheek manner. The rest is just window-dressing.

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From wikipedia :
A MMORPG (Massively Multiplayer Online Role-Playing Game) is an online computer role-playing game in which a large number of players can interact together or against one another in the same game at the same time. An MMORPG follows a client-server model in which players, running the client software, are represented in the game world by an avatar

My opinion of a MORPG was the same , just WIHTOUT the MASSIVE in front, but after looking in Wiki, this word doesn`t exist. But I still think it describes it as best. ( you can have more then one client connected to the server, interact, kill each other and chat)

My intension was only to give what I have created 6 years ago to give others a start. But, well, sorry that I didn't give you all the sourcecode of Everquest 3.

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I haven't looked at the code, but you admitted it was bad code. You shouldn't start someone off on the wrong foot with making them use bad code. After 6 years of programming, you probably could rewrite sections to make it faster and more understandable for someone wanted to take off with it.

Congrats on a working online game though. Not too many get far in that direction [smile]

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Quote:
Original post by Fruny
And as a pen-and-paper RPG player, I am of the opinion that "Computer RPGs" aren't RPGs at all [smile].

Seconded. To be honest game publishers these days seem to attach the RPG suffix to anything with a charachter development system. If there ever was a strict definition of an RPG no one seems to be following it.

Quote:
Original post by cybergolem
My intension was only to give what I have created 6 years ago to give others a start. But, well, sorry that I didn't give you all the sourcecode of Everquest 3.

Ignore them. I think it is great that you are willing to share your code, especially if it covers network programming which is not a trivial concept. I'll rate you up for your contribution.

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