Sign in to follow this  

texture?

This topic is 4355 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Do you mean when rendering? If so, you could just use the diffuse colour (or materials) for fixed-function rendering, or output float4(1.0f,0.0f,0.0f,1.0f) in a pixel shader.

If you mean manipulating a IDirect3DTexture9's raw data, then not really. The D3DXFillTexture() function will probably work, but given it's various float conversions I don't know if it'll be accurate enough...

hth
Jack

Share this post


Link to post
Share on other sites

This topic is 4355 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this