Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

JayC

Borland C++ Builder and GLUT

This topic is 6430 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am having problems with running GLUT3.7 with VCL. I keep getting an error involving the definition of "exit()" being an overloaded C function. The only thing I''ve been able to do to solve this is defining DISABLE_GLUT_ATEXIT_HACK and commenting out the definition of "exit()". Can anyone tell me how to fix this better? Thanks.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!