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rectangle vs. rectangle collisions

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HOw can I do a rectangle (width not necessarily same as height) vs. rectangle collision in 2D? NOt axis aligned, so these bounding rectangles can have any orientation. Is there a cheap, quick and dirty way of doing this?

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For a 2D game?

No... not an easy solution :-(

Most people use circles in 2D anyway, they''re much faster than rectangles.




---Strange

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