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C++ Class for Procedural Textures

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Hey all, I''m thinking about writing a class that enabled easy procedural texture, and will encapsulate some basic procedural texture functions and modifiers. If I wrote it would anyone be intersted in using it? Would anyone want to test it out? Maybe even paid a $5 registration fee? :-)? What do you all think? Also, what features would you be intrested in seening?

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