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Hero Atanque

What Classes Should I take to become a Game Designer

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In order of importance, most important first:

- Writing classes. Any class that is heavy in writing is good. Take it.

- Classes specifically on communicating ideas and writing formal documents. Business courses are usually a good place to find these.

- Anything dealing closely with religion or philosophy. Anthropology courses are great for this.

- Some light psychology; try to cherry-pick good classes from your available course material. Aim for behavioral psychology and courses that deal with emotional responses and thought; unless you're into psychology, feel free to avoid the really touchy-feely stuff where possible.

- A solid background in math, especially statistics and systems modelling, can be very useful. Try to at least make sure your math skills don't rust.

- Fill up remaining time slots with electives like art/music appreciation, cultural studies, special interest classes, etc. Look for anything unusual and interesting, and take it. Don't let yourself stick to what you would be comfortable with, though; stretch out and learn about some things outside your comfort zone. A great trick for this is to pick something you really hate and/or have no interest in, and take at least one course on it. Force yourself to do well regardless of how miserable you are; don't slack off or let yourself slide.

Feel free to add a little extra emphasis to areas that already interest you, e.g. maths or physics. Look for courses that cross multiple areas of study; a lot of courses involve extra writing - take them. Good crossovers show up a lot in the hard sciences, like Calculus for Physicists, etc.

Finally, find some people at the school(s) you're thinking about attending who are taking some of the classes I've listed - look for juniors and seniors. Talk to them about what courses are good, what's interesting, and what you can take to get a good grounding in each subject area mentioned.

Best of luck!

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