Jump to content
  • Advertisement
Sign in to follow this  
luasitdown

ball collision

This topic is 4708 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

to do ball game like billiards,I have a qustion. which way does the ball and ball collide? 1. use normal way, per frame do collision detection 2. use dynamic. I mean first calculate collision time and collsion position and do not detect per frame. which way is feasible?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!