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lua compilation

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I build lua in debug ,it is ok with debug app. the lua lib builded under debug is seem to be not able to be used in release build app. when I build lua in release , and use it, when I compile app ,many unsolved symbol LNK2001 error if I use debug lua lib, no LNK2001 error. how to do?

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Quote:
Original post by Zorbfish
Build Lua in release mode and then link it to your release mode app.


#ifdef _DEBUG
#pragma comment(lib, "sourceCVS/lua/lib.lib")
#endif

#ifdef NDEBUG
#pragma comment(lib, "sourceCVS/lua/releaselua.lib")
#pragma message("NDEBUG release defined!")
#endif

I LINK IT already. if I do this ,no LNK error

#ifdef _DEBUG
#pragma comment(lib, "sourceCVS/lua/lib.lib")
#endif

#ifdef NDEBUG
#pragma comment(lib, "sourceCVS/lua/lib.lib")
#pragma message("NDEBUG release defined!")
#endif

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simply!!

app in release ........lua in release :LNK error;
app in debug ........ lua in release :no LNK error;
app in rlease ....... lua in debug :no LNK error; (run error)
app in debug ........ lua in debug :no LNK error;


here is buildLog It is made in Chinese, I made some translation.

正在创建临时文件“d:\c_plusplus\game\Release\RSP000001.rsp”,其内容为
[
/O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /EHsc /ML /Fp".\Release/d3dUtility.pch" /Fo"..\Release/" /Fd"..\Release/vc70.pdb" /W3 /c /Wp64 /Zi /TP /Zd
.\sourceCVS\lua.cpp
]
正在创建命令行“cl.exe @d:\c_plusplus\game\Release\RSP000001.rsp /nologo”
正在创建临时文件“d:\c_plusplus\game\Release\RSP000002.rsp”,其内容为
[
/OUT:"..\Release/d3dUtility.exe" /INCREMENTAL:NO /NOLOGO /NODEFAULTLIB:"libc.lib" /PDB:"..\Release/d3dUtility.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 /mapinfo:lines /map:PROJECT_NAME.map kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib
\c_plusplus\game\Release\dialog.res
\c_plusplus\game\Release\aabb.obj
\c_plusplus\game\Release\AllocMeshHierarchy.obj
\c_plusplus\game\Release\camera.obj
\c_plusplus\game\Release\collision.obj
\c_plusplus\game\Release\control.obj
\c_plusplus\game\Release\cpp.obj
\c_plusplus\game\Release\d3ddevice.obj
\c_plusplus\game\Release\debugline.obj
\c_plusplus\game\Release\di.obj
\c_plusplus\game\Release\effect.obj
\c_plusplus\game\Release\entity.obj
\c_plusplus\game\Release\fog.obj
\c_plusplus\game\Release\font.obj
\c_plusplus\game\Release\fps.obj
\c_plusplus\game\Release\game.obj
\c_plusplus\game\Release\gametest.obj
\c_plusplus\game\Release\interpolator.obj
\c_plusplus\game\Release\light.obj
\c_plusplus\game\Release\lua.obj
\c_plusplus\game\Release\main.obj
\c_plusplus\game\Release\material.obj
\c_plusplus\game\Release\math.obj
\c_plusplus\game\Release\mesh.obj
\c_plusplus\game\Release\meshmanager.obj
\c_plusplus\game\Release\movable.obj
\c_plusplus\game\Release\node.obj
\c_plusplus\game\Release\object.obj
\c_plusplus\game\Release\octree.obj
\c_plusplus\game\Release\plane.obj
\c_plusplus\game\Release\ray.obj
\c_plusplus\game\Release\renderqueue.obj
\c_plusplus\game\Release\scenemanager.obj
\c_plusplus\game\Release\singleton.obj
\c_plusplus\game\Release\skinnedmesh.obj
\c_plusplus\game\Release\skybox.obj
\c_plusplus\game\Release\sphere.obj
\c_plusplus\game\Release\staticgeometry.obj
\c_plusplus\game\Release\terrain.obj
\c_plusplus\game\Release\test.obj
\c_plusplus\game\Release\uidata1.obj
\c_plusplus\game\Release\utl.obj
\c_plusplus\game\Release\vbib.obj
\c_plusplus\game\Release\vectorinterpolator.obj
\c_plusplus\game\Release\Vertex.obj
\c_plusplus\game\Release\ViewFrustum.obj
\c_plusplus\game\Release\window.obj
]
正在创建命令行“link.exe @d:\c_plusplus\game\Release\RSP000002.rsp”
输出窗口 正在编译...
cl : 命令行 warning D4025 :正在重写“/Zi”(用“/Zd”)
lua.cpp
NDEBUG release defined!
sourceCVS\lua.cpp(54) : warning C4267: “return” : 从“size_t”转换到“int”,可能丢失数据
sourceCVS\lua.cpp(72) : warning C4244: “参数” : 从“lua_Number”转换到“const float”,可能丢失数据
sourceCVS\lua.cpp(93) : warning C4244: “初始化” : 从“lua_Number”转换到“int”,可能丢失数据
sourceCVS\lua.cpp(111) : warning C4267: “初始化” : 从“size_t”转换到“int”,可能丢失数据
正在链接...
releaselua.lib(lcode.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(ltable.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(ldump.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(lparser.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(lundump.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(lapi.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(ldo.obj) : error LNK2001: unsolved extern symbol __fltused
releaselua.lib(lvm.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 _luaV_tostring 中被引用
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(jddctmgr.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "void __stdcall D3DX::start_pass(struct D3DX::jpeg_decompress_struct *)" (?start_pass@D3DX@@YGXPAUjpeg_decompress_struct@1@@Z) 中被引用
d3dx9.lib(jcdctmgr.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "void __stdcall D3DX::start_pass_fdctmgr(struct D3DX::jpeg_compress_struct *)" (?start_pass_fdctmgr@D3DX@@YGXPAUjpeg_compress_struct@1@@Z) 中被引用
d3dx9.lib(jidctflt.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(jfdctflt.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cshaderprogram.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "protected: long __thiscall D3DXShader::CShaderProgram::MatchIF2(void)" (?MatchIF2@CShaderProgram@D3DXShader@@IAEJXZ) 中被引用
d3dx9.lib(statecapturedevice.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(pngrutil.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(fastftoa.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "int __stdcall fastFtoa(float,char *)" (?fastFtoa@@YGHMPAD@Z) 中被引用
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cpsprogram.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cvsprogram.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cargument.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cbaseprogram.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(c30program.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dxquatsse2.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(x3d_vec3.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "struct D3DXVECTOR4 * __stdcall SSE_D3DXVec3TransformArray(struct D3DXVECTOR4 *,unsigned int,struct D3DXVECTOR3 const *,unsigned int,struct D3DXMATRIX const *,unsigned int)" (?SSE_D3DXVec3TransformArray@@YGPAUD3DXVECTOR4@@PAU1@IPBUD3DXVECTOR3@@IPBUD3DXMATRIX@@I@Z) 中被引用
d3dx9.lib(cconstanttable.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(ctextureshader.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(float16.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(arraymath2.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(float162.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dxmathsse2.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(btri.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "float __stdcall D3DXMesh::MipRule(float *,float,struct D3DXVECTOR4 const *,float,unsigned long,unsigned long)" (?MipRule@D3DXMesh@@YGMPAMMPBUD3DXVECTOR4@@MKK@Z) 中被引用
d3dx9.lib(d3dxquatsse.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dxmathsse.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "struct D3DXVECTOR3 * __stdcall sse_D3DXVec3Normalize(struct D3DXVECTOR3 *,struct D3DXVECTOR3 const *)" (?sse_D3DXVec3Normalize@@YGPAUD3DXVECTOR3@@PAU1@PBU1@@Z) 中被引用
d3dx9.lib(arraymath.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(animsetbase.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(tessellate.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(texsample.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(dxtn.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(xstrmrd.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(pngwrite.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(pngset.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(pngget.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(pngrtran.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(runtimeeffect.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(statemanager.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(jdapimin.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "int __stdcall D3DX::jpeg_consume_input(struct D3DX::jpeg_decompress_struct *)" (?jpeg_consume_input@D3DX@@YGHPAUjpeg_decompress_struct@1@@Z) 中被引用
d3dx9.lib(jcapimin.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dx9fragment.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "long __stdcall D3DXShader::EmitDefaultValue(class D3DXShader::CCommentBlock *,unsigned int,unsigned int,class D3DXShader::CNode *,unsigned long *)" (?EmitDefaultValue@D3DXShader@@YGJPAVCCommentBlock@1@IIPAVCNode@1@PAK@Z) 中被引用
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(patchmesh.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "long __stdcall GXConvertPointRepsToAdjacencyInt(class D3DXMesh::GXTri3Face *,unsigned char *,unsigned int,unsigned int,struct _D3DXATTRIBUTERANGE *,unsigned int,unsigned long const *,unsigned long *,unsigned int,unsigned int)" (??$GXConvertPointRepsToAdjacencyInt@G$0PPPPPPPP@@@YGJPAV?$GXTri3Face@G@D3DXMesh@@PAEIIPAU_D3DXATTRIBUTERANGE@@IPBKPAKII@Z) 中被引用
d3dx9.lib(keyframed.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(anim.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cnode.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(ccodec.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(fxlvm.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "void __stdcall D3DXShader::FXLExp(unsigned long,double * *,double *)" (?FXLExp@D3DXShader@@YGXKPAPANPAN@Z) 中被引用
d3dx9.lib(loadutil.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "unsigned long __stdcall D3DXMesh::ConvertColor(struct D3DXCOLOR &)" (?ConvertColor@D3DXMesh@@YGKAAUD3DXCOLOR@@@Z) 中被引用
d3dx9.lib(compressed.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "public: virtual long __stdcall D3DXAnimation::CCompressedAnimationSet::QueryInterface(struct _GUID const &,void * *)" (?QueryInterface@CCompressedAnimationSet@D3DXAnimation@@UAGJABU_GUID@@PAPAX@Z) 中被引用
d3dx9.lib(cline.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(crackdecl.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "public: void __thiscall D3DXMesh::CD3DXCrackDecl::Decode(struct _D3DVERTEXELEMENT9 const *,unsigned int,float *,unsigned int)" (?Decode@CD3DXCrackDecl@D3DXMesh@@QAEXPBU_D3DVERTEXELEMENT9@@IPAMI@Z) 中被引用
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cblt.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(csprite.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cfont.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(crendertosurface.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(crendertoenvmap.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cpreprocessor.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "int __stdcall D3DXShader::d3dxtok_parse(void)" (?d3dxtok_parse@D3DXShader@@YGHXZ) 中被引用
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(cbuffer.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(loadxh.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 "public: long __thiscall D3DXMesh::CD3DXCrackDecl1::SetDeclaration(struct _D3DVERTEXELEMENT9 const *)" (?SetDeclaration@CD3DXCrackDecl1@D3DXMesh@@QAEJPBU_D3DVERTEXELEMENT9@@@Z) 中被引用
d3dx9.lib(psgpmesh.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dx9core.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(createmesh.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(computetangentframe.obj) : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dx9tex.obj) : error LNK2019: unsolved extern symbol __fltused ,该符号在函数 _D3DXGetImageInfoFromFileA@8 中被引用
Vertex.obj : error LNK2001: unsolved extern symbol __fltused
ViewFrustum.obj : error LNK2001: unsolved extern symbol __fltused
window.obj : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(d3dxmath.obj) : error LNK2001: unsolved extern symbol __fltused
uidata1.obj : error LNK2001: unsolved extern symbol __fltused
utl.obj : error LNK2001: unsolved extern symbol __fltused
vbib.obj : error LNK2001: unsolved extern symbol __fltused
vectorinterpolator.obj : error LNK2001: unsolved extern symbol __fltused
sphere.obj : error LNK2001: unsolved extern symbol __fltused
staticgeometry.obj : error LNK2001: unsolved extern symbol __fltused
terrain.obj : error LNK2001: unsolved extern symbol __fltused
test.obj : error LNK2001: unsolved extern symbol __fltused
renderqueue.obj : error LNK2001: unsolved extern symbol __fltused
scenemanager.obj : error LNK2001: unsolved extern symbol __fltused
skinnedmesh.obj : error LNK2001: unsolved extern symbol __fltused
skybox.obj : error LNK2001: unsolved extern symbol __fltused
node.obj : error LNK2001: unsolved extern symbol __fltused
octree.obj : error LNK2001: unsolved extern symbol __fltused
plane.obj : error LNK2001: unsolved extern symbol __fltused
ray.obj : error LNK2001: unsolved extern symbol __fltused
math.obj : error LNK2001: unsolved extern symbol __fltused
mesh.obj : error LNK2001: unsolved extern symbol __fltused
meshmanager.obj : error LNK2001: unsolved extern symbol __fltused
movable.obj : error LNK2001: unsolved extern symbol __fltused
light.obj : error LNK2001: unsolved extern symbol __fltused
lua.obj : error LNK2001: unsolved extern symbol __fltused
main.obj : error LNK2001: unsolved extern symbol __fltused
material.obj : error LNK2001: unsolved extern symbol __fltused
fps.obj : error LNK2001: unsolved extern symbol __fltused
game.obj : error LNK2001: unsolved extern symbol __fltused
gametest.obj : error LNK2001: unsolved extern symbol __fltused
interpolator.obj : error LNK2001: unsolved extern symbol __fltused
control.obj : error LNK2001: unsolved extern symbol __fltused
debugline.obj : error LNK2001: unsolved extern symbol __fltused
entity.obj : error LNK2001: unsolved extern symbol __fltused
fog.obj : error LNK2001: unsolved extern symbol __fltused
aabb.obj : error LNK2001: unsolved extern symbol __fltused
AllocMeshHierarchy.obj : error LNK2001: unsolved extern symbol __fltused
camera.obj : error LNK2001: unsolved extern symbol __fltused
collision.obj : error LNK2001: unsolved extern symbol __fltused
d3dx9.lib(ctransform.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cvsprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ccommentblock.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(c30program.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cpsprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(btri.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cconstanttable.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ctextureshader.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cbaseprogram.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(binarysave.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(tessellate.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(texsample.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(xstrmrd.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(binaryload.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(runtimeeffect.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(statemanager.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cstack.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(bufferedfile.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ccompiler.obj) : error LNK2019: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) ,该符号在函数 "protected: long __thiscall D3DXShader::CCompiler::EmitExpression(class D3DXShader::CNode *,unsigned int *,int)" (?EmitExpression@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAIH@Z) 中被引用
d3dx9.lib(cassembler.obj) : error LNK2019: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) ,该符号在函数 "protected: int __thiscall D3DXShader::CAssembler::DecodeOpcode(struct D3DXShader::D3DXTOKEN *)" (?DecodeOpcode@CAssembler@D3DXShader@@IAEHPAUD3DXTOKEN@2@@Z) 中被引用
d3dx9.lib(d3dx9fragment.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(patchmesh.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(keyframed.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(anim.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(d3dx9shader.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ccodec.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(loadutil.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(compressed.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(d3dx9dbg.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cleanmesh.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cblt.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cfont.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(crendertosurface.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(crendertoenvmap.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cline.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(loadeffect.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cbuffer.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ceffectimpl.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(csprite.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cpreprocessor.obj) : error LNK2019: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) ,该符号在函数 "int __stdcall D3DXShader::d3dxtok_parse(void)" (?d3dxtok_parse@D3DXShader@@YGHXZ) 中被引用
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) ,该符号在函数 "protected: void __cdecl D3DXShader::CParse::Error(char const *,...)" (?Error@CParse@D3DXShader@@IAAXPBDZZ) 中被引用
d3dx9.lib(cfile.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(loadxh.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ceffectpool.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(d3dx9core.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(createmesh.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(computetangentframe.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3dx9.lib(d3dx9tex.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
utl.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
vectorinterpolator.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
window.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
staticgeometry.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
terrain.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
test.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
uidata1.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
renderqueue.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
scenemanager.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
skybox.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
node.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
octree.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
plane.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
ray.obj : error LNK2019: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) ,该符号在函数 "public: virtual void * __thiscall Ray::`scalar deleting destructor'(unsigned int)" (??_GRay@@UAEPAXI@Z) 中被引用
material.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
mesh.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
meshmanager.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
movable.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
gametest.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
interpolator.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
light.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
lua.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
debugline.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
effect.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
entity.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
game.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
AllocMeshHierarchy.obj : error LNK2019: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z) ,该符号在函数 "public: virtual long __stdcall AllocMeshHierarchy::DestroyFrame(struct _D3DXFRAME *)" (?DestroyFrame@AllocMeshHierarchy@@UAGJPAU_D3DXFRAME@@@Z) 中被引用
camera.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
collision.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
d3ddevice.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete(void *)" (??3@YAXPAX@Z)
window.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
staticgeometry.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
terrain.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
utl.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
mesh.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
node.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
plane.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
scenemanager.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
AllocMeshHierarchy.obj : error LNK2019: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z) ,该符号在函数 "public: virtual long __stdcall AllocMeshHierarchy::DestroyFrame(struct _D3DXFRAME *)" (?DestroyFrame@AllocMeshHierarchy@@UAGJPAU_D3DXFRAME@@@Z) 中被引用
collision.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
gametest.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
lua.obj : error LNK2001: unsolved extern symbol "void __cdecl operator delete[](void *)" (??_V@YAXPAX@Z)
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _memmove
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _memmove
d3dx9.lib(keyframed.obj) : error LNK2001: unsolved extern symbol _memmove
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol _memmove
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol _memmove
window.obj : error LNK2001: unsolved extern symbol _memmove
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol _memmove
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol _memmove
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol _memmove
staticgeometry.obj : error LNK2001: unsolved extern symbol _memmove
terrain.obj : error LNK2001: unsolved extern symbol _memmove
uidata1.obj : error LNK2001: unsolved extern symbol _memmove
utl.obj : error LNK2001: unsolved extern symbol _memmove
renderqueue.obj : error LNK2001: unsolved extern symbol _memmove
scenemanager.obj : error LNK2001: unsolved extern symbol _memmove
skinnedmesh.obj : error LNK2001: unsolved extern symbol _memmove
skybox.obj : error LNK2001: unsolved extern symbol _memmove
movable.obj : error LNK2001: unsolved extern symbol _memmove
node.obj : error LNK2001: unsolved extern symbol _memmove
octree.obj : error LNK2001: unsolved extern symbol _memmove
plane.obj : error LNK2001: unsolved extern symbol _memmove
lua.obj : error LNK2001: unsolved extern symbol _memmove
material.obj : error LNK2001: unsolved extern symbol _memmove
mesh.obj : error LNK2001: unsolved extern symbol _memmove
meshmanager.obj : error LNK2001: unsolved extern symbol _memmove
game.obj : error LNK2001: unsolved extern symbol _memmove
gametest.obj : error LNK2001: unsolved extern symbol _memmove
interpolator.obj : error LNK2001: unsolved extern symbol _memmove
light.obj : error LNK2001: unsolved extern symbol _memmove
camera.obj : error LNK2019: unsolved extern symbol _memmove ,该符号在函数 "public: static char * __cdecl std::char_traits::move(char *,char const *,unsigned int)" (?move@?$char_traits@D@std@@SAPADPADPBDI@Z) 中被引用
collision.obj : error LNK2001: unsolved extern symbol _memmove
debugline.obj : error LNK2001: unsolved extern symbol _memmove
entity.obj : error LNK2001: unsolved extern symbol _memmove
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol ___CxxFrameHandler
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol ___CxxFrameHandler
d3dx9.lib(cpudetect.obj) : error LNK2001: unsolved extern symbol ___CxxFrameHandler
utl.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
window.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol ___CxxFrameHandler
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol ___CxxFrameHandler
staticgeometry.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
terrain.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
test.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
uidata1.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
renderqueue.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
scenemanager.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
skinnedmesh.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
skybox.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
movable.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
node.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
octree.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
plane.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
main.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
material.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
mesh.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
meshmanager.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
gametest.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
interpolator.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
light.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
lua.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
di.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
effect.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
entity.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
game.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
camera.obj : error LNK2019: unsolved extern symbol ___CxxFrameHandler ,该符号在函数 __ehhandler$?init@Camera@@AAEXXZ 中被引用
collision.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
d3ddevice.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
debugline.obj : error LNK2001: unsolved extern symbol ___CxxFrameHandler
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol __except_list
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol __except_list
d3dx9.lib(cpudetect.obj) : error LNK2001: unsolved extern symbol __except_list
d3dx9.lib(ssefasttable.obj) : error LNK2001: unsolved extern symbol __except_list
utl.obj : error LNK2001: unsolved extern symbol __except_list
window.obj : error LNK2001: unsolved extern symbol __except_list
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol __except_list
libcp.lib(locale0.obj) : error LNK2019: unsolved extern symbol __except_list ,该符号在函数 "public: int __thiscall std::basic_string,class std::allocator >::compare(unsigned int,unsigned int,char const *,unsigned int)const " (?compare@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEHIIPBDI@Z) 中被引用
staticgeometry.obj : error LNK2001: unsolved extern symbol __except_list
terrain.obj : error LNK2001: unsolved extern symbol __except_list
test.obj : error LNK2001: unsolved extern symbol __except_list
uidata1.obj : error LNK2001: unsolved extern symbol __except_list
renderqueue.obj : error LNK2001: unsolved extern symbol __except_list
scenemanager.obj : error LNK2019: unsolved extern symbol __except_list ,该符号在函数 "public: __thiscall std::locale::id::operator unsigned int(void)" (??Bid@locale@std@@QAEIXZ) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol __except_list
skybox.obj : error LNK2001: unsolved extern symbol __except_list
movable.obj : error LNK2001: unsolved extern symbol __except_list
node.obj : error LNK2001: unsolved extern symbol __except_list
octree.obj : error LNK2001: unsolved extern symbol __except_list
plane.obj : error LNK2001: unsolved extern symbol __except_list
main.obj : error LNK2001: unsolved extern symbol __except_list
material.obj : error LNK2001: unsolved extern symbol __except_list
mesh.obj : error LNK2001: unsolved extern symbol __except_list
meshmanager.obj : error LNK2001: unsolved extern symbol __except_list
gametest.obj : error LNK2001: unsolved extern symbol __except_list
interpolator.obj : error LNK2001: unsolved extern symbol __except_list
light.obj : error LNK2001: unsolved extern symbol __except_list
lua.obj : error LNK2001: unsolved extern symbol __except_list
di.obj : error LNK2001: unsolved extern symbol __except_list
effect.obj : error LNK2001: unsolved extern symbol __except_list
entity.obj : error LNK2001: unsolved extern symbol __except_list
game.obj : error LNK2001: unsolved extern symbol __except_list
camera.obj : error LNK2019: unsolved extern symbol __except_list ,该符号在函数 "private: void __thiscall Camera::init(void)" (?init@Camera@@AAEXXZ) 中被引用
collision.obj : error LNK2001: unsolved extern symbol __except_list
d3ddevice.obj : error LNK2001: unsolved extern symbol __except_list
debugline.obj : error LNK2001: unsolved extern symbol __except_list
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol __CxxThrowException@8
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol __CxxThrowException@8
window.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol __CxxThrowException@8
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol __CxxThrowException@8
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol __CxxThrowException@8
staticgeometry.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
terrain.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
uidata1.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
utl.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
renderqueue.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
scenemanager.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
skinnedmesh.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
skybox.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
movable.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
node.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
octree.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
plane.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
lua.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
material.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
mesh.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
meshmanager.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
game.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
gametest.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
interpolator.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
light.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
camera.obj : error LNK2019: unsolved extern symbol __CxxThrowException@8 ,该符号在函数 $L83560 中被引用
collision.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
debugline.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
entity.obj : error LNK2001: unsolved extern symbol __CxxThrowException@8
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
terrain.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
uidata1.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
utl.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
window.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
scenemanager.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
skybox.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
staticgeometry.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
node.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
octree.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
plane.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
renderqueue.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
interpolator.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
lua.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
mesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
meshmanager.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
collision.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
debugline.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
game.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
gametest.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(class exception const &)" (??0exception@@QAE@ABV0@@Z)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
staticgeometry.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
terrain.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
utl.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
window.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
node.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
plane.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
scenemanager.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
collision.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
gametest.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
lua.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
mesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(class bad_cast const &)" (??0bad_cast@@QAE@ABV0@@Z)
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
terrain.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
uidata1.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
utl.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
window.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
scenemanager.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
skybox.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
staticgeometry.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
node.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
octree.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
plane.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
renderqueue.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
interpolator.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
lua.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
mesh.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
meshmanager.obj : error LNK2019: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@) ,该符号在函数 __ehhandler$?_Xlen@?$vector@V?$vector@PAVMaterial@@V?$allocator@PAVMaterial@@@std@@@std@@V?$allocator@V?$vector@PAVMaterial@@V?$allocator@PAVMaterial@@@std@@@std@@@2@@std@@IBEXXZ 中被引用
collision.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
debugline.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
game.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
gametest.obj : error LNK2001: unsolved extern symbol "const type_info::`vftable'" (??_7type_info@@6B@)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
staticgeometry.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
terrain.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
utl.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
window.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
node.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
plane.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
scenemanager.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
collision.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
gametest.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
lua.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
mesh.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall bad_cast::~bad_cast(void)" (??1bad_cast@@UAE@XZ)
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
staticgeometry.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
terrain.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
utl.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
window.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
node.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
plane.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
scenemanager.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
collision.obj : error LNK2019: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z) ,该符号在函数 "class std::num_put > > const & __cdecl std::use_facet > > >(class std::locale const &)" (??$use_facet@V?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@@std@@YAABV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@0@ABVlocale@0@@Z) 中被引用
gametest.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
lua.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
mesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall bad_cast::bad_cast(char const *)" (??0bad_cast@@QAE@PBD@Z)
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
skybox.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
terrain.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
uidata1.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
octree.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
renderqueue.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
scenemanager.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
lua.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
mesh.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
meshmanager.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
node.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
collision.obj : error LNK2019: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ) ,该符号在函数 "public: virtual __thiscall std::logic_error::~logic_error(void)" (??1logic_error@std@@UAE@XZ) 中被引用
debugline.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
game.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
interpolator.obj : error LNK2001: unsolved extern symbol "public: virtual __thiscall exception::~exception(void)" (??1exception@@UAE@XZ)
utl.obj : error LNK2001: unsolved extern symbol _localeconv
window.obj : error LNK2001: unsolved extern symbol _localeconv
node.obj : error LNK2001: unsolved extern symbol _localeconv
plane.obj : error LNK2001: unsolved extern symbol _localeconv
scenemanager.obj : error LNK2001: unsolved extern symbol _localeconv
terrain.obj : error LNK2001: unsolved extern symbol _localeconv
collision.obj : error LNK2019: unsolved extern symbol _localeconv ,该符号在函数 "protected: void __thiscall std::numpunct::_Init(class std::_Locinfo const &)" (?_Init@?$numpunct@D@std@@IAEXABV_Locinfo@2@@Z) 中被引用
gametest.obj : error LNK2001: unsolved extern symbol _localeconv
lua.obj : error LNK2001: unsolved extern symbol _localeconv
mesh.obj : error LNK2001: unsolved extern symbol _localeconv
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
skybox.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
terrain.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
uidata1.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
libcp.lib(string.obj) : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
octree.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
renderqueue.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
scenemanager.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
skinnedmesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
lua.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
mesh.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
meshmanager.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
node.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
collision.obj : error LNK2019: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ) ,该符号在函数 "public: __thiscall std::logic_error::logic_error(class std::basic_string,class std::allocator > const &)" (??0logic_error@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@@Z) 中被引用
debugline.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
game.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
interpolator.obj : error LNK2001: unsolved extern symbol "public: __thiscall exception::exception(void)" (??0exception@@QAE@XZ)
utl.obj : error LNK2001: unsolved extern symbol _sprintf
window.obj : error LNK2001: unsolved extern symbol _sprintf
d3dx9.lib(jerror.obj) : error LNK2001: unsolved extern symbol _sprintf
releaselua.lib(lvm.obj) : error LNK2001: unsolved extern symbol _sprintf
node.obj : error LNK2001: unsolved extern symbol _sprintf
plane.obj : error LNK2001: unsolved extern symbol _sprintf
scenemanager.obj : error LNK2001: unsolved extern symbol _sprintf
terrain.obj : error LNK2001: unsolved extern symbol _sprintf
collision.obj : error LNK2019: unsolved extern symbol _sprintf ,该符号在函数 "protected: virtual class std::ostreambuf_iterator > __thiscall std::num_put > >::do_put(class std::ostreambuf_iterator >,class std::ios_base &,char,long)const " (?do_put@?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@MBE?AV?$ostreambuf_iterator@DU?$char_traits@D@std@@@2@V32@AAVios_base@2@DJ@Z) 中被引用
gametest.obj : error LNK2001: unsolved extern symbol _sprintf
lua.obj : error LNK2019: unsolved extern symbol _sprintf ,该符号在函数 "public: __thiscall std::length_error::length_error(class std::basic_string,class std::allocator > const &)" (??0length_error@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@@Z) 中被引用
mesh.obj : error LNK2001: unsolved extern symbol _sprintf
terrain.obj : error LNK2001: unsolved extern symbol _memchr
utl.obj : error LNK2001: unsolved extern symbol _memchr
window.obj : error LNK2001: unsolved extern symbol _memchr
meshmanager.obj : error LNK2001: unsolved extern symbol _memchr
node.obj : error LNK2001: unsolved extern symbol _memchr
plane.obj : error LNK2001: unsolved extern symbol _memchr
scenemanager.obj : error LNK2001: unsolved extern symbol _memchr
collision.obj : error LNK2019: unsolved extern symbol _memchr ,该符号在函数 "private: class std::ostreambuf_iterator > __cdecl std::num_put > >::_Putgrouped(class std::ostreambuf_iterator >,char const *,unsigned int,char)const " (?_Putgrouped@?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ABA?AV?$ostreambuf_iterator@DU?$char_traits@D@std@@@2@V32@PBDID@Z) 中被引用
gametest.obj : error LNK2001: unsolved extern symbol _memchr
lua.obj : error LNK2001: unsolved extern symbol _memchr
mesh.obj : error LNK2001: unsolved extern symbol _memchr
utl.obj : error LNK2001: unsolved extern symbol _strcspn
window.obj : error LNK2001: unsolved extern symbol _strcspn
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol _strcspn
node.obj : error LNK2001: unsolved extern symbol _strcspn
plane.obj : error LNK2001: unsolved extern symbol _strcspn
scenemanager.obj : error LNK2001: unsolved extern symbol _strcspn
terrain.obj : error LNK2001: unsolved extern symbol _strcspn
collision.obj : error LNK2019: unsolved extern symbol _strcspn ,该符号在函数 "private: class std::ostreambuf_iterator > __cdecl std::num_put > >::_Fput(class std::ostreambuf_iterator >,class std::ios_base &,char,char const *,unsigned int,unsigned int,unsigned int,unsigned int)const " (?_Fput@?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@ABA?AV?$ostreambuf_iterator@DU?$char_traits@D@std@@@2@V32@AAVios_base@2@DPBDIIII@Z) 中被引用
gametest.obj : error LNK2001: unsolved extern symbol _strcspn
lua.obj : error LNK2001: unsolved extern symbol _strcspn
mesh.obj : error LNK2001: unsolved extern symbol _strcspn
collision.obj : error LNK2019: unsolved extern symbol "void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))" (??_M@YGXPAXIHP6EX0@Z@Z) ,该符号在函数 "public: static struct D3DXVECTOR3 * __cdecl Collision::isCollide(struct D3DXVECTOR3 *,class Entity *)" (?isCollide@Collision@@SAPAUD3DXVECTOR3@@PAU2@PAVEntity@@@Z) 中被引用
game.obj : error LNK2001: unsolved extern symbol "void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))" (??_M@YGXPAXIHP6EX0@Z@Z)
collision.obj : error LNK2019: unsolved extern symbol "void __stdcall `eh vector constructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *),void (__thiscall*)(void *))" (??_L@YGXPAXIHP6EX0@Z1@Z) ,该符号在函数 "public: static struct D3DXVECTOR3 * __cdecl Collision::isCollide(struct D3DXVECTOR3 *,class Entity *)" (?isCollide@Collision@@SAPAUD3DXVECTOR3@@PAU2@PAVEntity@@@Z) 中被引用
game.obj : error LNK2001: unsolved extern symbol "void __stdcall `eh vector constructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *),void (__thiscall*)(void *))" (??_L@YGXPAXIHP6EX0@Z1@Z)
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol _atexit
libcp.lib(iosptrs.obj) : error LNK2001: unsolved extern symbol _atexit
collision.obj : error LNK2019: unsolved extern symbol _atexit ,该符号在函数 "public: static struct D3DXVECTOR3 * __cdecl Collision::isCollide(struct D3DXVECTOR3 *,class Entity *)" (?isCollide@Collision@@SAPAUD3DXVECTOR3@@PAU2@PAVEntity@@@Z) 中被引用
light.obj : error LNK2001: unsolved extern symbol _atexit
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol _atexit
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _atexit
releaselua.lib(ldo.obj) : error LNK2001: unsolved extern symbol _exit
d3ddevice.obj : error LNK2019: unsolved extern symbol _exit ,该符号在函数 "public: struct IDirect3DDevice9 * __thiscall D3DDevice::create(unsigned int,enum _D3DDEVTYPE,bool)" (?create@D3DDevice@@QAEPAUIDirect3DDevice9@@IW4_D3DDEVTYPE@@_N@Z) 中被引用
mesh.obj : error LNK2001: unsolved extern symbol _exit
terrain.obj : error LNK2001: unsolved extern symbol _exit
d3dx9.lib(jerror.obj) : error LNK2001: unsolved extern symbol _exit
game.obj : error LNK2019: unsolved extern symbol _atof ,该符号在函数 "public: void __thiscall Game::Impl::setup(void)" (?setup@Impl@Game@@QAEXXZ) 中被引用
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol _atof
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol _atof
d3dx9.lib(animsetbase.obj) : error LNK2001: unsolved extern symbol __CIfmod
interpolator.obj : error LNK2019: unsolved extern symbol __CIfmod ,该符号在函数 _fmodf 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __CIfmod
d3dx9.lib(compressed.obj) : error LNK2001: unsolved extern symbol __CIfmod
d3dx9.lib(keyframed.obj) : error LNK2001: unsolved extern symbol __CIfmod
releaselua.lib(lmem.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(binarysave.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol _free ,该符号在函数 "int __stdcall NXOF::xofparse_parse(void)" (?xofparse_parse@NXOF@@YGHXZ) 中被引用
d3dx9.lib(pngmem.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(jmemansi.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(xzip.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(xstrmrd.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(binaryload.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(cpreprocessor.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol _free
window.obj : error LNK2001: unsolved extern symbol _free
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol _free
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _free
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol _free
skinnedmesh.obj : error LNK2001: unsolved extern symbol _free
staticgeometry.obj : error LNK2001: unsolved extern symbol _free
terrain.obj : error LNK2001: unsolved extern symbol _free
utl.obj : error LNK2001: unsolved extern symbol _free
lua.obj : error LNK2019: unsolved extern symbol _free ,该符号在函数 "protected: void __thiscall std::ctype::_Tidy(void)" (?_Tidy@?$ctype@D@std@@IAEXXZ) 中被引用
mesh.obj : error LNK2001: unsolved extern symbol _free
node.obj : error LNK2001: unsolved extern symbol _free
scenemanager.obj : error LNK2001: unsolved extern symbol _free
d3dx9.lib(jidctflt.obj) : error LNK2001: unsolved extern symbol __ftol2
releaselua.lib(ltable.obj) : error LNK2001: unsolved extern symbol __ftol2
releaselua.lib(lundump.obj) : error LNK2001: unsolved extern symbol __ftol2
releaselua.lib(lcode.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(fastftoa.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(jcdctmgr.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(tessellate.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(texsample.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(btri.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cbaseprogram.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(runtimeeffect.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(pngwrite.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(pngrtran.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(loadutil.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(patchmesh.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(keyframed.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(crackdecl.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cblt.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(fxlvm.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cbuffer.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(cline.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(createmesh.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(computetangentframe.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(psgpmesh.obj) : error LNK2001: unsolved extern symbol __ftol2
lua.obj : error LNK2019: unsolved extern symbol __ftol2 ,该符号在函数 "public: void __thiscall Lua::tableName(class std::basic_string,class std::allocator >)" (?tableName@Lua@@QAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) 中被引用
terrain.obj : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(d3dxmath.obj) : error LNK2001: unsolved extern symbol __ftol2
d3dx9.lib(d3dx9core.obj) : error LNK2001: unsolved extern symbol __ftol2
math.obj : error LNK2019: unsolved extern symbol _srand ,该符号在函数 "public: __thiscall Math::Math(void)" (??0Math@@QAE@XZ) 中被引用
math.obj : error LNK2019: unsolved extern symbol _rand ,该符号在函数 "float __cdecl asm_rand(void)" (?asm_rand@@YAMXZ) 中被引用
terrain.obj : error LNK2001: unsolved extern symbol _rand
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _setvbuf
mesh.obj : error LNK2019: unsolved extern symbol _setvbuf ,该符号在函数 "protected: virtual class std::basic_streambuf > * __thiscall std::basic_filebuf >::setbuf(char *,int)" (?setbuf@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAEPAV?$basic_streambuf@DU?$char_traits@D@std@@@2@PADH@Z) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _setvbuf
staticgeometry.obj : error LNK2001: unsolved extern symbol _setvbuf
terrain.obj : error LNK2001: unsolved extern symbol _setvbuf
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fflush
mesh.obj : error LNK2019: unsolved extern symbol _fflush ,该符号在函数 "protected: virtual int __thiscall std::basic_filebuf >::sync(void)" (?sync@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAEHXZ) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fflush
staticgeometry.obj : error LNK2001: unsolved extern symbol _fflush
terrain.obj : error LNK2001: unsolved extern symbol _fflush
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _ungetc
mesh.obj : error LNK2019: unsolved extern symbol _ungetc ,该符号在函数 "protected: virtual int __thiscall std::basic_filebuf >::pbackfail(int)" (?pbackfail@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAEHH@Z) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _ungetc
staticgeometry.obj : error LNK2001: unsolved extern symbol _ungetc
terrain.obj : error LNK2001: unsolved extern symbol _ungetc
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fgetc
mesh.obj : error LNK2019: unsolved extern symbol _fgetc ,该符号在函数 "protected: virtual int __thiscall std::basic_filebuf >::uflow(void)" (?uflow@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAEHXZ) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fgetc
staticgeometry.obj : error LNK2001: unsolved extern symbol _fgetc
terrain.obj : error LNK2001: unsolved extern symbol _fgetc
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fwrite
mesh.obj : error LNK2019: unsolved extern symbol _fwrite ,该符号在函数 "protected: bool __thiscall std::basic_filebuf >::_Endwrite(void)" (?_Endwrite@?$basic_filebuf@DU?$char_traits@D@std@@@std@@IAE_NXZ) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fwrite
staticgeometry.obj : error LNK2001: unsolved extern symbol _fwrite
terrain.obj : error LNK2001: unsolved extern symbol _fwrite
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fputc
mesh.obj : error LNK2019: unsolved extern symbol _fputc ,该符号在函数 "protected: virtual int __thiscall std::basic_filebuf >::overflow(int)" (?overflow@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAEHH@Z) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fputc
staticgeometry.obj : error LNK2001: unsolved extern symbol _fputc
terrain.obj : error LNK2001: unsolved extern symbol _fputc
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fgetpos
mesh.obj : error LNK2019: unsolved extern symbol _fgetpos ,该符号在函数 "protected: virtual class std::fpos __thiscall std::basic_filebuf >::seekoff(long,int,int)" (?seekoff@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAE?AV?$fpos@H@2@JHH@Z) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fgetpos
staticgeometry.obj : error LNK2001: unsolved extern symbol _fgetpos
terrain.obj : error LNK2001: unsolved extern symbol _fgetpos
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fseek
libcp.lib(fiopen.obj) : error LNK2001: unsolved extern symbol _fseek
mesh.obj : error LNK2019: unsolved extern symbol _fseek ,该符号在函数 "protected: virtual class std::fpos __thiscall std::basic_filebuf >::seekoff(long,int,int)" (?seekoff@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAE?AV?$fpos@H@2@JHH@Z) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fseek
staticgeometry.obj : error LNK2001: unsolved extern symbol _fseek
terrain.obj : error LNK2001: unsolved extern symbol _fseek
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fsetpos
mesh.obj : error LNK2019: unsolved extern symbol _fsetpos ,该符号在函数 "protected: virtual class std::fpos __thiscall std::basic_filebuf >::seekpos(class std::fpos,int)" (?seekpos@?$basic_filebuf@DU?$char_traits@D@std@@@std@@MAE?AV?$fpos@H@2@V32@H@Z) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fsetpos
staticgeometry.obj : error LNK2001: unsolved extern symbol _fsetpos
terrain.obj : error LNK2001: unsolved extern symbol _fsetpos
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _fclose
libcp.lib(fiopen.obj) : error LNK2001: unsolved extern symbol _fclose
mesh.obj : error LNK2019: unsolved extern symbol _fclose ,该符号在函数 "public: class std::basic_filebuf > * __thiscall std::basic_filebuf >::close(void)" (?close@?$basic_filebuf@DU?$char_traits@D@std@@@std@@QAEPAV12@XZ) 中被引用
skinnedmesh.obj : error LNK2001: unsolved extern symbol _fclose
staticgeometry.obj : error LNK2001: unsolved extern symbol _fclose
terrain.obj : error LNK2001: unsolved extern symbol _fclose
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol __purecall ,该符号在函数 "int __stdcall NXOF::xofparse_parse(void)" (?xofparse_parse@NXOF@@YGHXZ) 中被引用
d3dx9.lib(xstrmrd.obj) : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(binaryload.obj) : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(binarysave.obj) : error LNK2001: unsolved extern symbol __purecall
movable.obj : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(compressed.obj) : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(keyframed.obj) : error LNK2001: unsolved extern symbol __purecall
d3dx9.lib(ccompiler.obj) : error LNK2019: unsolved extern symbol _floor ,该符号在函数 "protected: long __thiscall D3DXShader::CCompiler::CompileInternal(class D3DXShader::CPreProcessor *,class D3DXShader::CNode *,char const *,class D3DXShader::CNode *,class D3DXShader::CNode *,class D3DXShader::CNode *,int,char const *,unsigned long,struct ID3DXBuffer * *,struct ID3DXConstantTable * *)" (?CompileInternal@CCompiler@D3DXShader@@IAEJPAVCPreProcessor@2@PAVCNode@2@PBD111H2KPAPAUID3DXBuffer@@PAPAUID3DXConstantTable@@@Z) 中被引用
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol _floor
terrain.obj : error LNK2019: unsolved extern symbol _floor ,该符号在函数 _floorf 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol _floor
d3dx9.lib(cblt.obj) : error LNK2001: unsolved extern symbol _floor
d3dx9.lib(fxlvm.obj) : error LNK2001: unsolved extern symbol _floor
LINK : error LNK2001: unsolved extern symbol _mainCRTStartup
d3dx9.lib(pngmem.obj) : error LNK2001: unsolved extern symbol _malloc
d3dx9.lib(jmemansi.obj) : error LNK2001: unsolved extern symbol _malloc
d3dx9.lib(xzip.obj) : error LNK2001: unsolved extern symbol _malloc
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol _malloc
d3dx9.lib(binarysave.obj) : error LNK2001: unsolved extern symbol _malloc
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol _malloc ,该符号在函数 "int __stdcall NXOF::yyGetName(int)" (?yyGetName@NXOF@@YGHH@Z) 中被引用
libcp.lib(newop.obj) : error LNK2019: unsolved extern symbol _malloc ,该符号在函数 "void * __cdecl operator new(unsigned int)" (??2@YAPAXI@Z) 中被引用
libcp.lib(_tolower.obj) : error LNK2019: unsolved extern symbol _malloc ,该符号在函数 __Tolower 中被引用
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol _malloc
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol _malloc
libcp.lib(newop.obj) : error LNK2019: unsolved extern symbol __callnewh ,该符号在函数 "void * __cdecl operator new(unsigned int)" (??2@YAPAXI@Z) 中被引用
libcp.lib(string.obj) : error LNK2019: unsolved extern symbol _strlen ,该符号在函数 "public: static unsigned int __cdecl std::char_traits::length(char const *)" (?length@?$char_traits@D@std@@SAIPBD@Z) 中被引用
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol _strlen
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol _strlen
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol _memcpy
libcp.lib(_tolower.obj) : error LNK2001: unsolved extern symbol _memcpy
libcp.lib(string.obj) : error LNK2019: unsolved extern symbol _memcpy ,该符号在函数 "public: static char * __cdecl std::char_traits::copy(char *,char const *,unsigned int)" (?copy@?$char_traits@D@std@@SAPADPADPBDI@Z) 中被引用
libcp.lib(xwctomb.obj) : error LNK2001: unsolved extern symbol _memcpy
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol _memcpy
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol _memcpy
d3dx9.lib(cpudetect.obj) : error LNK2001: unsolved extern symbol __EH_prolog
libcp.lib(string.obj) : error LNK2019: unsolved extern symbol __EH_prolog ,该符号在函数 "protected: void __thiscall std::basic_string,class std::allocator >::_Copy(unsigned int,unsigned int)" (?_Copy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IAEXII@Z) 中被引用
libcp.lib(locale0.obj) : error LNK2001: unsolved extern symbol __EH_prolog
libcp.lib(ios.obj) : error LNK2001: unsolved extern symbol __EH_prolog
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol __EH_prolog
libcp.lib(xwctomb.obj) : error LNK2001: unsolved extern symbol _errno
libcp.lib(xwctomb.obj) : error LNK2019: unsolved extern symbol ____mb_cur_max_func ,该符号在函数 __Wcrtomb 中被引用
libcp.lib(xwctomb.obj) : error LNK2019: unsolved extern symbol ____lc_codepage_func ,该符号在函数 __Wcrtomb 中被引用
libcp.lib(_tolower.obj) : error LNK2019: unsolved extern symbol ____lc_codepage_func ,该符号在函数 __Tolower 中被引用
libcp.lib(_toupper.obj) : error LNK2019: unsolved extern symbol ____lc_codepage_func ,该符号在函数 __Toupper 中被引用
libcp.lib(xwctomb.obj) : error LNK2019: unsolved extern symbol ____lc_handle_func ,该符号在函数 __Wcrtomb 中被引用
libcp.lib(_tolower.obj) : error LNK2001: unsolved extern symbol ____lc_handle_func
libcp.lib(_toupper.obj) : error LNK2001: unsolved extern symbol ____lc_handle_func
releaselua.lib(llex.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(trees.obj) : error LNK2001: unsolved extern symbol ___security_cookie
releaselua.lib(ldo.obj) : error LNK2001: unsolved extern symbol ___security_cookie
releaselua.lib(lvm.obj) : error LNK2001: unsolved extern symbol ___security_cookie
releaselua.lib(ldebug.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(jdhuff.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(jmemansi.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(jchuff.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(jcdctmgr.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "void __stdcall D3DX::jinit_forward_dct(struct D3DX::jpeg_compress_struct *)" (?jinit_forward_dct@D3DX@@YGXPAUjpeg_compress_struct@1@@Z) 中被引用
d3dx9.lib(pngrutil.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "int __stdcall D3DX::png_crc_finish(struct D3DX::png_struct_def *,unsigned long)" (?png_crc_finish@D3DX@@YGHPAUpng_struct_def@1@K@Z) 中被引用
d3dx9.lib(fastftoa.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(nfmcomp.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(jdcoefct.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cvsprogram.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cshaderprogram.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "protected: long __thiscall D3DXShader::CShaderProgram::MatchComplexMad(int)" (?MatchComplexMad@CShaderProgram@D3DXShader@@IAEJH@Z) 中被引用
d3dx9.lib(pngwutil.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(c30program.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cpsprogram.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(xzip.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(binaryload.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cbaseprogram.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(jdmarker.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "int __stdcall D3DX::read_markers(struct D3DX::jpeg_decompress_struct *)" (?read_markers@D3DX@@YGHPAUjpeg_decompress_struct@1@@Z) 中被引用
d3dx9.lib(jerror.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(pngerror.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(runtimeeffect.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(patchmesh.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(ssefasttable.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "void __cdecl sse_D3DXInitFastTable(struct D3DXFASTTABLE *)" (?sse_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z) 中被引用
d3dx9.lib(d3dxmathx3d.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "void __cdecl x3d_D3DXInitFastTable(struct D3DXFASTTABLE *)" (?x3d_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z) 中被引用
d3dx9.lib(d3dx9shader.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cleanmesh.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "void __cdecl D3DXMesh::OutputError(class D3DXCore::CStringStack *,char *,...)" (?OutputError@D3DXMesh@@YAXPAVCStringStack@D3DXCore@@PADZZ) 中被引用
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(ccodec.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cfile.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(loadeffect.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cfont.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "public: virtual long __stdcall D3DXCore::CFont::GetDescW(struct _D3DXFONT_DESCW *)" (?GetDescW@CFont@D3DXCore@@UAGJPAU_D3DXFONT_DESCW@@@Z) 中被引用
d3dx9.lib(cline.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cpreprocessor.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 "protected: long __thiscall D3DXShader::CPreProcessor::DoDefine(char const *,int)" (?DoDefine@CPreProcessor@D3DXShader@@IAEJPBDH@Z) 中被引用
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(createmesh.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(loadxh.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(cpudetect.obj) : error LNK2001: unsolved extern symbol ___security_cookie
libcp.lib(xwctomb.obj) : error LNK2019: unsolved extern symbol ___security_cookie ,该符号在函数 _wcsrtombs 中被引用
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(d3dx9effect.obj) : error LNK2001: unsolved extern symbol ___security_cookie
d3dx9.lib(d3dx9core.obj) : error LNK2001: unsolved extern symbol ___security_cookie
releaselua.lib(llex.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(trees.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
releaselua.lib(ldo.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
releaselua.lib(lvm.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
releaselua.lib(ldebug.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(jdhuff.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(jmemansi.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(jchuff.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(jcdctmgr.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "void __stdcall D3DX::jinit_forward_dct(struct D3DX::jpeg_compress_struct *)" (?jinit_forward_dct@D3DX@@YGXPAUjpeg_compress_struct@1@@Z) 中被引用
d3dx9.lib(pngrutil.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(fastftoa.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(nfmcomp.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(jdcoefct.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cvsprogram.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cshaderprogram.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "protected: long __thiscall D3DXShader::CShaderProgram::MatchComplexMad(int)" (?MatchComplexMad@CShaderProgram@D3DXShader@@IAEJH@Z) 中被引用
d3dx9.lib(pngwutil.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "void __stdcall D3DX::png_write_IHDR(struct D3DX::png_struct_def *,unsigned long,unsigned long,int,int,int,int,int)" (?png_write_IHDR@D3DX@@YGXPAUpng_struct_def@1@KKHHHHH@Z) 中被引用
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(c30program.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cpsprogram.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(xzip.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(binaryload.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cbaseprogram.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(jdmarker.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "int __stdcall D3DX::read_markers(struct D3DX::jpeg_decompress_struct *)" (?read_markers@D3DX@@YGHPAUjpeg_decompress_struct@1@@Z) 中被引用
d3dx9.lib(jerror.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(pngerror.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(runtimeeffect.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(patchmesh.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(ssefasttable.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "void __cdecl sse_D3DXInitFastTable(struct D3DXFASTTABLE *)" (?sse_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z) 中被引用
d3dx9.lib(d3dxmathx3d.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "void __cdecl x3d_D3DXInitFastTable(struct D3DXFASTTABLE *)" (?x3d_D3DXInitFastTable@@YAXPAUD3DXFASTTABLE@@@Z) 中被引用
d3dx9.lib(d3dx9shader.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cleanmesh.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "void __cdecl D3DXMesh::OutputError(class D3DXCore::CStringStack *,char *,...)" (?OutputError@D3DXMesh@@YAXPAVCStringStack@D3DXCore@@PADZZ) 中被引用
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(ccodec.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cfile.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(loadeffect.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cfont.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 "public: virtual long __stdcall D3DXCore::CFont::GetDescW(struct _D3DXFONT_DESCW *)" (?GetDescW@CFont@D3DXCore@@UAGJPAU_D3DXFONT_DESCW@@@Z) 中被引用
d3dx9.lib(cline.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cpreprocessor.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(createmesh.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(loadxh.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(cpudetect.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 _D3DXCpuOptimizations@4 中被引用
libcp.lib(xwctomb.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 _wcsrtombs 中被引用
libcp.lib(cout.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
d3dx9.lib(d3dx9effect.obj) : error LNK2019: unsolved extern symbol @__security_check_cookie@4 ,该符号在函数 _D3DXCreateEffectFromFileW@32 中被引用
d3dx9.lib(d3dx9core.obj) : error LNK2001: unsolved extern symbol @__security_check_cookie@4
libcp.lib(locale0.obj) : error LNK2019: unsolved extern symbol _memcmp ,该符号在函数 "public: static int __cdecl std::char_traits::compare(char const *,char const *,unsigned int)" (?compare@?$char_traits@D@std@@SAHPBD0I@Z) 中被引用
d3dx9.lib(xfile.obj) : error LNK2019: unsolved extern symbol _setlocale ,该符号在函数 "public: virtual long __stdcall NXOF::TFile::CreateEnumObject(void const *,unsigned long,struct ID3DXFileEnumObject * *)" (?CreateEnumObject@TFile@NXOF@@UAGJPBXKPAPAUID3DXFileEnumObject@@@Z) 中被引用
libcp.lib(locale0.obj) : error LNK2019: unsolved extern symbol _setlocale ,该符号在函数 "public: __thiscall std::_Locinfo::~_Locinfo(void)" (??1_Locinfo@std@@QAE@XZ) 中被引用
d3dx9.lib(loadx.obj) : error LNK2001: unsolved extern symbol _setlocale
d3dx9.lib(cpreprocessor.obj) : error LNK2001: unsolved extern symbol _setlocale
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol _setlocale
libcp.lib(uncaught.obj) : error LNK2019: unsolved extern symbol "bool __cdecl __uncaught_exception(void)" (?__uncaught_exception@@YA_NXZ) ,该符号在函数 "bool __cdecl std::uncaught_exception(void)" (?uncaught_exception@std@@YA_NXZ) 中被引用
libcp.lib(cout.obj) : error LNK2019: unsolved extern symbol _memset ,该符号在函数 "public: static char * __cdecl std::char_traits::assign(char *,unsigned int,char)" (?assign@?$char_traits@D@std@@SAPADPADID@Z) 中被引用
libcp.lib(cout.obj) : error LNK2019: unsolved extern symbol ___iob_func ,该符号在函数 _$E4 中被引用
libcp.lib(_tolower.obj) : error LNK2019: unsolved extern symbol ___crtLCMapStringA ,该符号在函数 __Tolower 中被引用
libcp.lib(_toupper.obj) : error LNK2019: unsolved extern symbol ___crtLCMapStringA ,该符号在函数 __Toupper 中被引用
libcp.lib(_tolower.obj) : error LNK2019: unsolved extern symbol ___pctype_func ,该符号在函数 __Tolower 中被引用
libcp.lib(_toupper.obj) : error LNK2019: unsolved extern symbol ___pctype_func ,该符号在函数 __Toupper 中被引用
libcp.lib(_tolower.obj) : error LNK2001: unsolved extern symbol __pctype
libcp.lib(_toupper.obj) : error LNK2001: unsolved extern symbol __pctype
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol __pctype
releaselua.lib(llex.obj) : error LNK2001: unsolved extern symbol __pctype
libcp.lib(_tolower.obj) : error LNK2019: unsolved extern symbol __isctype ,该符号在函数 __Tolower 中被引用
libcp.lib(_toupper.obj) : error LNK2019: unsolved extern symbol __isctype ,该符号在函数 __Toupper 中被引用
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol __isctype
releaselua.lib(llex.obj) : error LNK2001: unsolved extern symbol __isctype
libcp.lib(_tolower.obj) : error LNK2001: unsolved extern symbol ___mb_cur_max
libcp.lib(_toupper.obj) : error LNK2001: unsolved extern symbol ___mb_cur_max
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol ___mb_cur_max
releaselua.lib(llex.obj) : error LNK2001: unsolved extern symbol ___mb_cur_max
libcp.lib(fiopen.obj) : error LNK2019: unsolved extern symbol _fopen ,该符号在函数 "struct _iobuf * __cdecl std::_Fiopen(char const *,int,int)" (?_Fiopen@std@@YAPAU_iobuf@@PBDHH@Z) 中被引用
libcp.lib(nomemory.obj) : error LNK2001: unsolved extern symbol "public: virtual char const * __thiscall exception::what(void)const " (?what@exception@@UBEPBDXZ)
libcp.lib(nomemory.obj) : error LNK2019: unsolved extern symbol "public: __thiscall exception::exception(char const * const &)" (??0exception@@QAE@ABQBD@Z) ,该符号在函数 "public: __thiscall std::bad_alloc::bad_alloc(char const *)" (??0bad_alloc@std@@QAE@PBD@Z) 中被引用
libcp.lib(iosptrs.obj) : error LNK2019: unsolved extern symbol _abort ,该符号在函数 __Atexit 中被引用
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __CIacos
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol __CIacos
d3dx9.lib(d3dxmath.obj) : error LNK2019: unsolved extern symbol __CIacos ,该符号在函数 _acosf@4 中被引用
d3dx9.lib(computetangentframe.obj) : error LNK2019: unsolved extern symbol __CIacos ,该符号在函数 "long __stdcall D3DXComputeTangentFrameInt(struct ID3DXMesh *,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long,unsigned long const *,float,float,float,struct ID3DXMesh * *,struct ID3DXBuffer * *)" (?D3DXComputeTangentFrameInt@@YGJPAUID3DXMesh@@KKKKKKKKKPBKMMMPAPAU1@PAPAUID3DXBuffer@@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __CIacos
d3dx9.lib(fxlvm.obj) : error LNK2001: unsolved extern symbol __CIacos
d3dx9.lib(d3dxmath.obj) : error LNK2019: unsolved extern symbol __finite ,该符号在函数 "struct D3DXMATRIX * __stdcall c_D3DXMatrixInverse(struct D3DXMATRIX *,float *,struct D3DXMATRIX const *)" (?c_D3DXMatrixInverse@@YGPAUD3DXMATRIX@@PAU1@PAMPBU1@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __finite
d3dx9.lib(ccompiler.obj) : error LNK2019: unsolved extern symbol __finite ,该符号在函数 "protected: long __thiscall D3DXShader::CCompiler::EmitIntrinsic(class D3DXShader::CNode *,unsigned int *)" (?EmitIntrinsic@CCompiler@D3DXShader@@IAEJPAVCNode@2@PAI@Z) 中被引用
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol __finite
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __CIpow
d3dx9.lib(pngrtran.obj) : error LNK2019: unsolved extern symbol __CIpow ,该符号在函数 "void __stdcall D3DX::png_do_read_transformations(struct D3DX::png_struct_def *)" (?png_do_read_transformations@D3DX@@YGXPAUpng_struct_def@1@@Z) 中被引用
d3dx9.lib(cprogram.obj) : error LNK2019: unsolved extern symbol __CIpow ,该符号在函数 "public: virtual __thiscall D3DXShader::CProgram::~CProgram(void)" (??1CProgram@D3DXShader@@UAE@XZ) 中被引用
d3dx9.lib(d3dx9core.obj) : error LNK2019: unsolved extern symbol __CIpow ,该符号在函数 _powf@8 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __CIpow
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol __CIpow ,该符号在函数 "public: long __thiscall D3DXTex::CImage::Load(void const *,unsigned long,struct _D3DXIMAGE_INFO *,int)" (?Load@CImage@D3DXTex@@QAEJPBXKPAU_D3DXIMAGE_INFO@@H@Z) 中被引用
d3dx9.lib(fxlvm.obj) : error LNK2001: unsolved extern symbol __CIpow
d3dx9.lib(d3dx9core.obj) : error LNK2019: unsolved extern symbol _wcsncpy ,该符号在函数 _D3DXCreateFontW@48 中被引用
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol _strncpy
d3dx9.lib(cshaderprogram.obj) : error LNK2019: unsolved extern symbol _strncpy ,该符号在函数 "protected: long __thiscall D3DXShader::CShaderProgram::FindPoolName(char const *,char const * *,char,unsigned int)" (?FindPoolName@CShaderProgram@D3DXShader@@IAEJPBDPAPBDDI@Z) 中被引用
d3dx9.lib(jmemansi.obj) : error LNK2001: unsolved extern symbol _strncpy
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol _strncpy
d3dx9.lib(d3dx9core.obj) : error LNK2019: unsolved extern symbol _strncpy ,该符号在函数 _D3DXCreateFontA@48 中被引用
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol _strncpy
d3dx9.lib(cbaseprogram.obj) : error LNK2019: unsolved extern symbol _strncpy ,该符号在函数 "protected: long __thiscall D3DXShader::CBaseProgram::CreateArgumentErrorString(class D3DXShader::CArgument *,char *,int)" (?CreateArgumentErrorString@CBaseProgram@D3DXShader@@IAEJPAVCArgument@2@PADH@Z) 中被引用
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol _strncpy
d3dx9.lib(cvsprogram.obj) : error LNK2019: unsolved extern symbol __vsnprintf ,该符号在函数 "protected: virtual long __thiscall D3DXShader::CVSProgram::EmitInstructions(void)" (?EmitInstructions@CVSProgram@D3DXShader@@MAEJXZ) 中被引用
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(fastftoa.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cbaseprogram.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cprogram.obj) : error LNK2019: unsolved extern symbol __vsnprintf ,该符号在函数 "protected: long __thiscall D3DXShader::CProgram::PropagateMovs(void)" (?PropagateMovs@CProgram@D3DXShader@@IAEJXZ) 中被引用
d3dx9.lib(c30program.obj) : error LNK2019: unsolved extern symbol __vsnprintf ,该符号在函数 "protected: virtual long __thiscall D3DXShader::C30Program::Translate(void)" (?Translate@C30Program@D3DXShader@@MAEJXZ) 中被引用
d3dx9.lib(cpsprogram.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(xtempl.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(xdata.obj) : error LNK2019: unsolved extern symbol __vsnprintf ,该符号在函数 "private: long __thiscall NXOF::XDataObj::ProcessDataPartList(void)" (?ProcessDataPartList@XDataObj@NXOF@@AAEJXZ) 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cleanmesh.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(createmesh.obj) : error LNK2019: unsolved extern symbol __vsnprintf ,该符号在函数 "long __stdcall StringVPrintfWorkerA(char *,unsigned int,char const *,char *)" (?StringVPrintfWorkerA@@YGJPADIPBD0@Z) 中被引用
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cpreprocessor.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol __vsnprintf
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _qsort
d3dx9.lib(createmesh.obj) : error LNK2019: unsolved extern symbol _qsort ,该符号在函数 "private: long __thiscall D3DXMesh::GXTri3Mesh::AttributeSort(unsigned int *,unsigned int *,unsigned int *,unsigned long)" (?AttributeSort@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEJPAI00K@Z) 中被引用
d3dx9.lib(loadeffect.obj) : error LNK2001: unsolved extern symbol _qsort
d3dx9.lib(compressed.obj) : error LNK2001: unsolved extern symbol _qsort
d3dx9.lib(cassembler.obj) : error LNK2019: unsolved extern symbol _qsort ,该符号在函数 "int __stdcall D3DXShader::d3dxasm_parse(void)" (?d3dxasm_parse@D3DXShader@@YGHXZ) 中被引用
d3dx9.lib(createmesh.obj) : error LNK2019: unsolved extern symbol __alloca_probe ,该符号在函数 "private: void __thiscall D3DXMesh::GXTri3Mesh::SwapVertex(unsigned int,unsigned int,unsigned char *)" (?SwapVertex@?$GXTri3Mesh@G$00$0PPPP@@D3DXMesh@@AAEXIIPAE@Z) 中被引用
d3dx9.lib(ctokenize.obj) : error LNK2001: unsolved extern symbol __alloca_probe
d3dx9.lib(runtimeeffect.obj) : error LNK2019: unsolved extern symbol __controlfp ,该符号在函数 "public: virtual long __stdcall D3DXEffects::CEffect::SetIntArray(char const *,int const *,unsigned int)" (?SetIntArray@CEffect@D3DXEffects@@UAGJPBDPBHI@Z) 中被引用
d3dx9.lib(createmesh.obj) : error LNK2019: unsolved extern symbol __controlfp ,该符号在函数 "public: long __thiscall D3DXMesh::GXSimplifyMesh::SetupSimplification(class D3DXMesh::GXTri3Mesh *,unsigned long const *,struct _D3DXATTRIBUTEWEIGHTS const *,float const *)" (?SetupSimplification@?$GXSimplifyMesh@I$0A@$0PPPPPPPP@@D3DXMesh@@QAEJPAV?$GXTri3Mesh@I$0A@$0PPPPPPPP@@2@PBKPBU_D3DXATTRIBUTEWEIGHTS@@PBM@Z) 中被引用
d3dx9.lib(d3dx9tex.obj) : error LNK2001: unsolved extern symbol __controlfp
d3dx9.lib(cpreprocessor.obj) : error LNK2001: unsolved extern symbol __controlfp
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol __controlfp
d3dx9.lib(createmesh.obj) : error LNK2019: unsolved extern symbol _ceil ,该符号在函数 "public: long __stdcall D3DXMesh::CD3DXSkinInfo::ConvertToIndexedBlendedMesh16(class D3DXMesh::GXTri3Mesh *,unsigned long,unsigned long,unsigned long const *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,unsigned long *,unsigned long *,struct ID3DXBuffer * *,struct ID3DXMesh * *)" (?ConvertToIndexedBlendedMesh16@CD3DXSkinInfo@D3DXMesh@@QAGJPAV?$GXTri3Mesh@G$00$0PPPP@@2@KKPBKPAK2PAPAUID3DXBuffer@@223PAPAUID3DXMesh@@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol _ceil
d3dx9.lib(loadx.obj) : error LNK2019: unsolved extern symbol __strdup ,该符号在函数 "long __stdcall D3DXMesh::D3DXSaveMeshToXofEx(struct ID3DXFileSaveObject *,struct ID3DXMesh *,char const *,unsigned long const *,struct _D3DXMATERIAL const *,struct _D3DXEFFECTINSTANCE const *,unsigned long,unsigned long,unsigned char *,unsigned long,struct ID3DXFileSaveData * *,struct ID3DXFileSaveData *,struct D3DXMesh::SStringList *)" (?D3DXSaveMeshToXofEx@D3DXMesh@@YGJPAUID3DXFileSaveObject@@PAUID3DXMesh@@PBDPBKPBU_D3DXMATERIAL@@PBU_D3DXEFFECTINSTANCE@@KKPAEKPAPAUID3DXFileSaveData@@PAU6@PAUSStringList@1@@Z) 中被引用
d3dx9.lib(cpreprocessor.obj) : error LNK2001: unsolved extern symbol __strdup
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol __strdup ,该符号在函数 "public: long __thiscall D3DXTex::CImage::Load(void const *,unsigned long,struct _D3DXIMAGE_INFO *,int)" (?Load@CImage@D3DXTex@@QAEJPBXKPAU_D3DXIMAGE_INFO@@H@Z) 中被引用
d3dx9.lib(xfile.obj) : error LNK2001: unsolved extern symbol __strdup
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(anim.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(ccompiler.obj) : error LNK2019: unsolved extern symbol __stricmp ,该符号在函数 "protected: long __thiscall D3DXShader::CCompiler::EvalRange(unsigned int,struct D3DXShader::_D3DXRANGE *)" (?EvalRange@CCompiler@D3DXShader@@IAEJIPAU_D3DXRANGE@2@@Z) 中被引用
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(ceffectpool.obj) : error LNK2019: unsolved extern symbol __stricmp ,该符号在函数 "long __stdcall D3DXEffects::_CompareTypes(unsigned char *,struct D3DXEffects::SType * *,unsigned char *,struct D3DXEffects::SType * *,int *)" (?_CompareTypes@D3DXEffects@@YGJPAEPAPAUSType@1@01PAH@Z) 中被引用
d3dx9.lib(cpreprocessor.obj) : error LNK2019: unsolved extern symbol __stricmp ,该符号在函数 "public: __thiscall D3DXShader::CPreProcessor::~CPreProcessor(void)" (??1CPreProcessor@D3DXShader@@QAE@XZ) 中被引用
d3dx9.lib(ceffectcompiler.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol __stricmp
d3dx9.lib(ctokenize.obj) : error LNK2019: unsolved extern symbol _tolower ,该符号在函数 "protected: unsigned int __thiscall D3DXShader::CTokenize::LexFloat(char const *,double *)" (?LexFloat@CTokenize@D3DXShader@@IAEIPBDPAN@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2001: unsolved extern symbol _tolower
d3dx9.lib(d3dx9fragment.obj) : error LNK2019: unsolved extern symbol _tolower ,该符号在函数 "long __stdcall D3DXShader::GatherFragments(class D3DXShader::CPreProcessor *,unsigned long,struct ID3DXBuffer * *,struct ID3DXBuffer * *)" (?GatherFragments@D3DXShader@@YGJPAVCPreProcessor@1@KPAPAUID3DXBuffer@@1@Z) 中被引用
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _tolower
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _isdigit
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol _isdigit ,该符号在函数 "int __stdcall NXOF::xofparse_parse(void)" (?xofparse_parse@NXOF@@YGHXZ) 中被引用
d3dx9.lib(cconstanttable.obj) : error LNK2001: unsolved extern symbol _isdigit
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol _isdigit
d3dx9.lib(cfxlprogram.obj) : error LNK2019: unsolved extern symbol _isdigit ,该符号在函数 "public: __thiscall D3DXShader::CFXLProgram::CFXLProgram(void)" (??0CFXLProgram@D3DXShader@@QAE@XZ) 中被引用
d3dx9.lib(ctokenize.obj) : error LNK2019: unsolved extern symbol _isdigit ,该符号在函数 "protected: unsigned int __thiscall D3DXShader::CTokenize::LexFloat(char const *,double *)" (?LexFloat@CTokenize@D3DXShader@@IAEIPBDPAN@Z) 中被引用
d3dx9.lib(cimage.obj) : error LNK2001: unsolved extern symbol _isdigit
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol _isdigit
d3dx9.lib(d3dx9fragment.obj) : error LNK2019: unsolved extern symbol _isdigit ,该符号在函数 "long __stdcall D3DXShader::GatherFragments(class D3DXShader::CPreProcessor *,unsigned long,struct ID3DXBuffer * *,struct ID3DXBuffer * *)" (?GatherFragments@D3DXShader@@YGJPAVCPreProcessor@1@KPAPAUID3DXBuffer@@1@Z) 中被引用
d3dx9.lib(ctokenize.obj) : error LNK2019: unsolved extern symbol _isalnum ,该符号在函数 "protected: unsigned int __thiscall D3DXShader::CTokenize::LexIdentifier(char const *,char const * *)" (?LexIdentifier@CTokenize@D3DXShader@@IAEIPBDPAPBD@Z) 中被引用
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol _isalnum ,该符号在函数 "int __stdcall NXOF::xofparse_parse(void)" (?xofparse_parse@NXOF@@YGHXZ) 中被引用
d3dx9.lib(cconstanttable.obj) : error LNK2001: unsolved extern symbol _isalnum
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _isalnum
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol _isalpha
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _isalpha
d3dx9.lib(ctokenize.obj) : error LNK2019: unsolved extern symbol _isalpha ,该符号在函数 "protected: unsigned int __thiscall D3DXShader::CTokenize::LexIdentifier(char const *,char const * *)" (?LexIdentifier@CTokenize@D3DXShader@@IAEIPBDPAPBD@Z) 中被引用
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol _isalpha
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol _isalpha ,该符号在函数 "int __stdcall NXOF::xofparse_parse(void)" (?xofparse_parse@NXOF@@YGHXZ) 中被引用
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol _isalpha
d3dx9.lib(ctokenize.obj) : error LNK2019: unsolved extern symbol __chkstk ,该符号在函数 "public: long __cdecl D3DXShader::CTErrors::Error(struct D3DXShader::D3DXTOKEN *,unsigned int,char const *,...)" (?Error@CTErrors@D3DXShader@@QAAJPAUD3DXTOKEN@2@IPBDZZ) 中被引用
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol __chkstk
d3dx9.lib(ctokenize.obj) : error LNK2019: unsolved extern symbol _isxdigit ,该符号在函数 "protected: unsigned int __thiscall D3DXShader::CTokenize::LexHex(char const *,unsigned int *)" (?LexHex@CTokenize@D3DXShader@@IAEIPBDPAI@Z) 中被引用
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol _isxdigit
d3dx9.lib(cpslegacyprogram.obj) : error LNK2001: unsolved extern symbol _atoi
d3dx9.lib(cfxlprogram.obj) : error LNK2001: unsolved extern symbol _atoi
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _atoi
d3dx9.lib(ceffectcompiler.obj) : error LNK2019: unsolved extern symbol _atoi ,该符号在函数 "private: char const * __thiscall D3DXEffects::Compiler::CEffectCompiler::GetAnnotationByNameEx(char const *,char const *,unsigned long)" (?GetAnnotationByNameEx@CEffectCompiler@Compiler@D3DXEffects@@AAEPBDPBD0K@Z) 中被引用
d3dx9.lib(cassembler.obj) : error LNK2001: unsolved extern symbol _atoi
d3dx9.lib(d3dx9fragment.obj) : error LNK2001: unsolved extern symbol _atoi
d3dx9.lib(nonruntimeeffect.obj) : error LNK2001: unsolved extern symbol _atoi
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __fpclass ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __isnan ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __isnan
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __CItanh ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __CIsinh ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __CIexp ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __CIcosh ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(cparse.obj) : error LNK2019: unsolved extern symbol __CIasin ,该符号在函数 "protected: long __thiscall D3DXShader::CParse::EvalIntrinsic(class D3DXShader::CNode *,struct D3DXShader::_D3DXVALUE *)" (?EvalIntrinsic@CParse@D3DXShader@@IAEJPAVCNode@2@PAU_D3DXVALUE@2@@Z) 中被引用
d3dx9.lib(fxlvm.obj) : error LNK2001: unsolved extern symbol __CIasin
d3dx9.lib(ccompiler.obj) : error LNK2001: unsolved extern symbol __CIasin
d3dx9.lib(cprogram.obj) : error LNK2001: unsolved extern symbol __CIasin
d3dx9.lib(loadeffect.obj) : error LNK2019: unsolved extern symbol __allmul ,该符号在函数 "private: long __thiscall D3DXEffects::CEffect::ValidateTypeAndData(struct D3DXEffects::SType * *,unsigned char * *,unsigned long)" (?ValidateTypeAndData@CEffect@D3DXEffects@@AAEJPAPAUSType@2@PAPAEK@Z) 中被引用
d3dx9.lib(cfont.obj) : error LNK2019: unsolved extern symbol _iswpunct ,该符号在函数 "private: long __thiscall D3DXCore::CFont::DrawTextAW(struct ID3DXSprite *,void const *,int,struct tagRECT *,unsigned long,unsigned long,int,int *)" (?DrawTextAW@CFont@D3DXCore@@AAEJPAUID3DXSprite@@PBXHPAUtagRECT@@KKHPAH@Z) 中被引用
d3dx9.lib(cfont.obj) : error LNK2019: unsolved extern symbol _iswdigit ,该符号在函数 "private: long __thiscall D3DXCore::CFont::DrawTextAW(struct ID3DXSprite *,void const *,int,struct tagRECT *,unsigned long,unsigned long,int,int *)" (?DrawTextAW@CFont@D3DXCore@@AAEJPAUID3DXSprite@@PBXHPAUtagRECT@@KKHPAH@Z) 中被引用
d3dx9.lib(cfont.obj) : error LNK2019: unsolved extern symbol _iswalpha ,该符号在函数 "private: long __thiscall D3DXCore::CFont::DrawTextAW(struct ID3DXSprite *,void const *,int,struct tagRECT *,unsigned long,unsigned long,int,int *)" (?DrawTextAW@CFont@D3DXCore@@AAEJPAUID3DXSprite@@PBXHPAUtagRECT@@KKHPAH@Z) 中被引用
d3dx9.lib(cfont.obj) : error LNK2019: unsolved extern symbol _iswspace ,该符号在函数 "private: long __thiscall D3DXCore::CFont::DrawTextAW(struct ID3DXSprite *,void const *,int,struct tagRECT *,unsigned long,unsigned long,int,int *)" (?DrawTextAW@CFont@D3DXCore@@AAEJPAUID3DXSprite@@PBXHPAUtagRECT@@KKHPAH@Z) 中被引用
d3dx9.lib(cline.obj) : error LNK2019: unsolved extern symbol _modf ,该符号在函数 _modff@8 中被引用
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol _frexp ,该符号在函数 _frexpf@8 中被引用
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol _ldexp ,该符号在函数 _ldexpf@8 中被引用
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol _longjmp ,该符号在函数 "void __stdcall D3DXTex::d3dx_jpeg_error_exit(struct D3DX::jpeg_common_struct *)" (?d3dx_jpeg_error_exit@D3DXTex@@YGXPAUjpeg_common_struct@D3DX@@@Z) 中被引用
d3dx9.lib(pngerror.obj) : error LNK2001: unsolved extern symbol _longjmp
releaselua.lib(ldo.obj) : error LNK2001: unsolved extern symbol _longjmp
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol __setjmp3 ,该符号在函数 "private: long __thiscall D3DXTex::CImage::LoadJPG(void const *,unsigned long)" (?LoadJPG@CImage@D3DXTex@@AAEJPBXK@Z) 中被引用
d3dx9.lib(pngwrite.obj) : error LNK2001: unsolved extern symbol __setjmp3
d3dx9.lib(pngread.obj) : error LNK2001: unsolved extern symbol __setjmp3
releaselua.lib(ldo.obj) : error LNK2001: unsolved extern symbol __setjmp3
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol _isspace ,该符号在函数 "private: long __thiscall D3DXTex::CImage::LoadPPM(void const *,unsigned long)" (?LoadPPM@CImage@D3DXTex@@AAEJPBXK@Z) 中被引用
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol _isspace
d3dx9.lib(cconstanttable.obj) : error LNK2001: unsolved extern symbol _isspace
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol _sscanf ,该符号在函数 "private: long __thiscall D3DXTex::CImage::LoadPFM(void const *,unsigned long)" (?LoadPFM@CImage@D3DXTex@@AAEJPBXK@Z) 中被引用
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol _sscanf
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol __strdate ,该符号在函数 "private: long __thiscall D3DXTex::CImage::SaveHDR(class D3DXTex::CDataCollector *)" (?SaveHDR@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z) 中被引用
d3dx9.lib(cimage.obj) : error LNK2019: unsolved extern symbol __strtime ,该符号在函数 "private: long __thiscall D3DXTex::CImage::SaveHDR(class D3DXTex::CDataCollector *)" (?SaveHDR@CImage@D3DXTex@@AAEJPAVCDataCollector@2@@Z) 中被引用
d3dx9.lib(ccodec.obj) : error LNK2019: unsolved extern symbol __aullshr ,该符号在函数 "public: virtual void __thiscall D3DXTex::CCodec_A16B16G16R16::Decode(unsigned int,unsigned int,struct D3DXCOLOR *)" (?Decode@CCodec_A16B16G16R16@D3DXTex@@UAEXIIPAUD3DXCOLOR@@@Z) 中被引用
d3dx9.lib(binarysave.obj) : error LNK2001: unsolved extern symbol _realloc
d3dx9.lib(xparse.obj) : error LNK2001: unsolved extern symbol _realloc
releaselua.lib(lmem.obj) : error LNK2001: unsolved extern symbol _realloc
d3dx9.lib(xfile.obj) : error LNK2019: unsolved extern symbol _realloc ,该符号在函数 "public: int __thiscall NXOF::XArray::Add(class NXOF::XObject * &)" (?Add@?$XArray@PAVXObject@NXOF@@$09@NXOF@@QAEHAAPAVXObject@2@@Z) 中被引用
d3dx9.lib(xtempl.obj) : error LNK2019: unsolved extern symbol _realloc ,该符号在函数 "public: void * __thiscall NXOF::XDimension::`scalar deleting destructor'(unsigned int)" (??_GXDimension@NXOF@@QAEPAXI@Z) 中被引用
d3dx9.lib(binaryload.obj) : error LNK2001: unsolved extern symbol _realloc
d3dx9.lib(xdata.obj) : error LNK2001: unsolved extern symbol _realloc
d3dx9.lib(xfile.obj) : error LNK2019: unsolved extern symbol _wcstombs ,该符号在函数 "public: static long __stdcall NXOF::TEnumObject::CreateFromFile(unsigned short const *,class NXOF::TFile *,class NXOF::TEnumObject * *)" (?CreateFromFile@TEnumObject@NXOF@@SGJPBGPAVTFile@2@PAPAV12@@Z) 中被引用
d3dx9.lib(xfile.obj) : error LNK2019: unsolved extern symbol _wcslen ,该符号在函数 "public: static long __stdcall NXOF::TBinarySave::Create(class NXOF::TFile *,unsigned short const *,unsigned long,class NXOF::TBinarySave * *)" (?Create@TBinarySave@NXOF@@SGJPAVTFile@2@PBGKPAPAV12@@Z) 中被引用
d3dx9.lib(ssefasttable.obj) : error LNK2019: unsolved extern symbol __except_handler3 ,该符号在函数 "int __stdcall isIntelProcessor(void)" (?isIntelProcessor@@YGHXZ) 中被引用
releaselua.lib(ldebug.obj) : error LNK2019: unsolved extern symbol _strchr ,该符号在函数 _getobjname 中被引用
d3dx9.lib(ccompiler.obj) : error LNK2019: unsolved extern symbol _strchr ,该符号在函数 "protected: long __thiscall D3DXShader::CCompiler::EmitIf(class D3DXShader::CNode *,unsigned int,class D3DXShader::CNode *,class D3DXShader::CNode *)" (?EmitIf@CCompiler@D3DXShader@@IAEJPAVCNode@2@I00@Z) 中被引用
d3dx9.lib(cshaderprogram.obj) : error LNK2001: unsolved extern symbol _strchr
releaselua.lib(lgc.obj) : error LNK2001: unsolved extern symbol _strchr
releaselua.lib(lobject.obj) : error LNK2001: unsolved extern symbol _strchr
d3dx9.lib(cassembler.obj) : error LNK2019: unsolved extern symbol _toupper ,该符号在函数 "long __stdcall D3DXShader::GetUsageAndIndex(char const *,unsigned char *,unsigned char *)" (?GetUsageAndIndex@D3DXShader@@YGJPBDPAE1@Z) 中被引用
d3dx9.lib(xtempl.obj) : error LNK2019: unsolved extern symbol __ultoa ,该符号在函数 "private: unsigned long __thiscall NXOF::TSaveObject::hitoa(unsigned long)" (?hitoa@TSaveObject@NXOF@@AAEKK@Z) 中被引用
d3dx9.lib(xparse.obj) : error LNK2019: unsolved extern symbol _atol ,该符号在函数 "int __stdcall NXOF::yyGetNumber(int)" (?yyGetNumber@NXOF@@YGHH@Z) 中被引用
d3dx9.lib(tessellate.obj) : error LNK2019: unsolved extern symbol __CIsqrt ,该符号在函数 "long __stdcall D3DXMesh::D3DXTessellateTriPatchs(struct IDirect3DVertexBuffer9 *,struct IDirect3DIndexBuffer9 *,float const *,struct _D3DVERTEXELEMENT9 const *,struct _D3DVERTEXELEMENT9 *,struct _D3DTRIPATCH_INFO const *,struct IDirect3DDevice9 *,struct IDirect3DIndexBuffer9 *,struct IDirect3DVertexBuffer9 *,unsigned long,unsigned long,unsigned long *,unsigned long,unsigned long,unsigned long *,class CD3DXTexSampler *,struct D3DXVECTOR4 const *,unsigned long,unsigned long,unsigned long *,unsigned long *,struct _D3DXATTRIBUTERANGE *,unsigned long)" (?D3DXTessellateTriPatchs@D3DXMesh@@YGJPAUIDirect3DVertexBuffer9@@PAUIDirect3DIndexBuffer9@@PBMPBU_D3DVERTEXELEMENT9@@PAU4@PBU_D3DTRIPATCH_INFO@@PAUIDirect3DDevice9@@10KKPAKKK7PAVCD3DXTexSampler@@PBUD3DXVECTOR4@@KK77PAU_D3DXATTRIBUTERANGE@@K@Z) 中被引用
d3dx9.lib(jmemansi.obj) : error LNK2019: unsolved extern symbol __tempnam ,该符号在函数 "void __stdcall D3DX::jpeg_open_backing_store(struct D3DX::jpeg_common_struct *,struct D3DX::backing_store_struct *,long)" (?jpeg_open_backing_store@D3DX@@YGXPAUjpeg_common_struct@1@PAUbacking_store_struct@1@J@Z) 中被引用
releaselua.lib(lvm.obj) : error LNK2019: unsolved extern symbol _strcoll ,该符号在函数 _luaV_strcmp 中被引用
releaselua.lib(lobject.obj) : error LNK2019: unsolved extern symbol _strtod ,该符号在函数 _luaO_str2d 中被引用
releaselua.lib(lobject.obj) : error LNK2019: unsolved extern symbol _strncat ,该符号在函数 _luaO_chunkid 中被引用
LINK : error LNK2001: unsolved extern symbol __load_config_used
..\Release/d3dUtility.exe : fatal error LNK1120: 121 个无法解析的外部命令

[Edited by - luasitdown on January 19, 2006 9:41:52 PM]

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Quote:
Original post by Simian Man
Here are some pre-compiled lua binaries. They always worked for me.


it not work still.

It seem to not be release lua lib problem. it work in my other simple project.

[Edited by - luasitdown on January 20, 2006 2:42:52 AM]

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