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D3D debug lib and retail lib

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I found few people and few tutorial use d3d debug lib. where do the debug lib come to play? are there debug version and release version in almost dll or lib?

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Quote:
Original post by luasitdown
I found few people and few tutorial use d3d debug lib.

All development should be done using the debug builds and the debug runtimes. It gives you the maximum 'feedback'. When it comes to performance testing and deployment you should switch to the release builds and release runtimes.

Quote:
Original post by luasitdown
where do the debug lib come to play?

They are included as part of the SDK, typically they have a 'd' suffix to the filename - d3dx9d.lib instead of d3dx9.lib.

The debug runtimes are found via the DX control panel - it's a simple on/off switch. These (as well as the reference rasterizer) are only available on machines that have the DirectX SDK installed.

Quote:
Original post by luasitdown
are there debug version and release version in almost dll or lib?

I don't quite understand what you mean here. The runtimes are DLL's, but you link your application to the LIB's.

hth
Jack

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