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[cg] clip planes

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Guest Anonymous Poster
In GLSL, user clip planes need te be set up through user-defined uniforms, they are not passed as built-in uniforms.

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Quote:
Original post by supagu
so you pass in your plane to your shader ow ever you want, but its the clipping part i dont know how to do.



I imagine its the same as in HLSL, look at the clip() intrinsic.

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Quote:
Original post by supagu
so you pass in your plane to your shader ow ever you want, but its the clipping part i dont know how to do.



I imagine its the same as in HLSL, look at the clip() intrinsic.

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