Advertisement Jump to content
Sign in to follow this  

Lua class instances?

This topic is 4748 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Was just wondering if anyone had any ideas about this. I have a mod for Half-Life 2 in which users can program their own weapons using Lua. At the moment each weapon spawns it's own Lua instance and loads a script that defines some functions. So in the code it just calls MyLuaClass->RunFunction( "onReload" ); etc.. Is there a way to do this without spawning a seperate Lua instance? Multiple players with multiple weapons in the same Lua instance as everything else? Any input is appreciated.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!