Jump to content
  • Advertisement
Sign in to follow this  
barakus

Castlevania Direct3D Demo

This topic is 4589 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

As a big fan of the Castlevania series, I have always wanted to contribute a game to the series. Though I initially preferred to create a game from one of my concepts, I decided that I didnt have the spriting or modelling abilities to do them justice, so in the end I decided to do a Castlevania clone using graphics from the series. However, I have now decided to put it on hold for the time being. Due to the termination of the development, I have decided to release what I had done so far. And here I present to you my creation. You can download it from here. I forgot to include a readme for the controls, so ill post them here: Arrows- Movement Z - Jump(Hold to jump higher) A - Whip S - SubWeapon W - Switch subweapon Enter - Pause(Game starts paused. Press Enter to start) Z while duck - slide Z immediately after the start of a jump - backflip Here are some screenshots: What do you guys think? [Edited by - barakus on January 20, 2006 7:20:25 AM]

Share this post


Link to post
Share on other sites
Advertisement
That is amazing! How come you've stopped development as it is certainly looking very very good!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!