for(Y=0;Y<sizey;Y++){ for(X=0;X<sizex;X++) { // Currently RGB // First Byte *lpd=0; lpd++; byte_offset++; // Second Byte *lpd=224; lpd++; byte_offset++; } lpd+=dyoffset;}
This testing code will give pure red. (I''ve also tested the pure blue/green). this is where I''m getting the
GGG BBBBB/RRRRR GGG format from.
Ro_Akira