• Advertisement
Sign in to follow this  

environment mapping

This topic is 4473 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi! i want to do reflections with environment mapping by using glTexEnv. but how must the texture look to create the right effect? i tried latitude/longitude and 6face cross . . . but it's never right! i hope you understand, what i mean :) Thx! //edit: here you see what it's looking like with this texture: [Edited by - genesys on January 21, 2006 3:58:26 AM]

Share this post


Link to post
Share on other sites
Advertisement
If you're using a spheremap your texture needs to look something like this:

Share this post


Link to post
Share on other sites
Here is a Nehe tutorial that might be of some help:

http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=23

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement