Quote:Original post by Braden
Well, I am importing objects from a Lightwave Object File and mostly I am getting values of zero (which I am pretty sure I shouldn't be) and some where the uv values are out of range. Then, of course, there are the ones that are correct.
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What might I look for which would cause that value to be so far out of range?
This is the post I am responding to; when you say the value is out of range, are these the raw values returned by the parser? Or do you process the data in some manner before attempting to render? If the values are bad coming from the parser, that needs to be understood first. If your parser returns correct values and they are corrupted by the time they reach the rendering code, thats where you need to debug. This doesnt sound like a rendering / OpenGL usage issue but a parser or application problem.