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ccc123

progress milestones in a contract?

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Does anybody know what are the usual milestones (necessary to keep track of the game development progress) that should be mentioned in a contract between a contractor and a developer? I am particularly interested in the case of a casual game. Thanks.

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Quote:
Original post by ccc123
Does anybody know what are the usual milestones (necessary to keep track of the game development progress) that should be mentioned in a contract between a contractor and a developer? I am particularly interested in the case of a casual game.

Thanks.


It varies. For publisher contracts, generally you will see at least these:

* Signature of Letter of Intent
* Signature of Contract
* ... game specific stuff ...
* Receipt of Gold Master
* Release of Product

A sub-contractor's contract will probably be similar, since they are the developer and you are basically in the role of publisher.

For filling out the game specific stuff, you might enjoy these sources:

Gamasutra article about making more flexible milestones
IGDA article about what to expect in contracts
GDC 2005 had some sessions about milestones: making your ideal, negotiating them, and getting paid for them. They were more focused on negotiations between studios and publishers. You might have to do some searching for people's notes, or go to the conference's proceedings page and order them.

An agreement between a developer and a sub-contracted developer (which I think you are asking about) is going to be different.


As always, talk to a lawyer. Yes, people complain about them, but that's just plain stupid.

It's a contract.
Contracts are legally binding.
Bad contracts can cost a lot of money and ruin a business.
Good contracts can give you (or save you) a lot of money.
A few hours having a lawyer review editions of the contract is a wise investment.

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