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Yamian

Where to start with skinning?

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I recently finished my first major 3D model (see http://www.gamedev.net/community/forums/topic.asp?topic_id=369824 or http://home.comcast.net/~joobot/my_3d.zip), and now I need to skin it. I've successfull UVW mapped it and exported it to Photoshop. Now I'm stuck. I have no Photoshop experience and don't even know when a tutorial is the right one to teach me. Can someone direct me to a tutorial teaching me how to skin an exported UVW map or at least the basics of Photoshop?

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photoshop? which version?

well, one way is to use multi.. layers

Name the layer as

Note: find tut online about navigating photoshop many are out there and im no pro so if some has better advice please feel free to give.

1.) Orginal (lock this one)
2.) Simple Color(here you pick the color or texture since some clothing is very complicated)
2.) others for shading and effects

note:burn shades the image with a shadow
dodge shades the image with light

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I ahd to read it twice to undterstnd what you were saying but that's really all the tools I need I think. Thanks.

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Just as being a 3ds expert won't help you model humans much, being a photoshop expert won't help you paint textures much. Being good at drawing, especially in charcoal, will help you much, though not to the degree as a painting class would. You can kill two birds with one stone and take a couple figure drawing classes and get anatomical skills and drawing/painting skills.

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I would also like to add that http://www.poopinmymouth.com has some excellent tutorials, Ben Mathis walks you through bit by bit and shows you some tricks of the trade

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