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Map Editor turorial

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Ive been working on a a tile engine. I have it all set up but now I want to make a map editor to help create the map. I have an idea about what to do. Use MFC to save a text file that my game can read to set up the map and stuff. But I would like a tutorial or some help on creating this to make things easier for myself. Does anyone know where I can find a tutorial or help on making a map editor for an isometric game? Thanks for any help Just my thoughts take them as you will. "People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face

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I''ve put my own isometric map editor on the web, which might give you a couple ideas. It has a few nice features and some documentation. I was hoping to give a more detailed explanation about the inner workings, but maybe I''ll be able to get to that in a month or so. It can be found at http://www.users.qwest.net/~eetee along with my isometric engine and other applications.

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Thanks man. Ive dloaded the game and the editor. Its really good. How did you get the sprites to move slowly? the game im working on has just 1 sprite at the moment but she walks really fast and i don''t know how to slow her down.

Thanks again

Just my thoughts take them as you will.

"People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face

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I used the function timeGetTime() to delay the overall frame rate, and used a variable for the character to update its animation every other frame to give it the right speed. You can turn off the frame rate delay in the demo by pressing the button in the side bar.

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Thanks!

Just my thoughts take them as you will.

"People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face

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