Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Ekas78

Delphi crash when executing from IDE..

This topic is 6462 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anybody know why OpenGL code sometimes crashes (Like 6 times outa 10) when executing from within the DELPHI IDE??? This bugs the hell outa me...

Share this post


Link to post
Share on other sites
Advertisement
I have no idea why it does this, but all i do is open filemanager (winfile.exe) and leave it open to my project directory with the excutable file highlighted, so that when i compile my project, i just alt+tab & hit enter to run it.. Was a pain in the butt a while ago, isnt now. Originally, i thought, and still do think, that it crashes because Delphi''s IDE is unable to communicate with the referred .DLL files..
Whenever you make a project without custom selected .dll files, runs fine..

-- Wav

Share this post


Link to post
Share on other sites
hmm, which version u''re using?
In case its inprise delphi 5 then do the following:
Goto the Debugger Option and Uncheck "Integrted Debugging" from there.
In the project option disable all defaults checks like "Range Checks, etc"
And you must use the *latest* gl files (available at delphi jedi if i remember correctly) which declare the GLfloat as TGLFloat and make default checks for openGL init procs unlike the prev. versions.

hope this helps,

cyanide.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!