Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6518 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m just wondering about the performance of DirectPlay (including statistics about it, if possible). I don''t want to hear from people that have had no experience from it and just want to cut it down because it''s made by Microsoft and Microsoft sucks. That doesn''t help me. I just need to know about how fast, reliable, advantages/disadvantages, etc about it. I''m not sure how many players I want to allow in my game yet (the minimum maximum I want to allow is 8, and the maximum maximum I want to allow is 32). I''ve heard people say DirectPlay is slow and that is sucks, and then I''ve heard others say it''s getting better and it works fine. I don''t know what to believe because none of these statements that I''ve read have been backed by proof. Any information you can provide is greatly appreciated.

Share this post

Link to post
Share on other sites
I don''t have a lot of experience with it yet, but 8-32 players is about the numbers it was designed for.

DP8 has a number of nice features involving the tranmission of data. It is a bigger pain to setup than DD or D3D by far, and documentation is even poorer. It also throws portability out the window, if you ever want to consider have a main server of somesort on another platform.

However, once you do have it setup, you have an effective multithreaded server & a priority queue with selectable reliablity for your messages.

Also, there''s a forum dedicated to multiplayer gaming issues. You can search there for help getting DP8 setup, me & & what''s his name... Jon Stelly had a short thread on this.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!