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Rendering water

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Hi! I''ve got a little problem: I''m currently working on a terrain renderer and now I want to introduce water; at the moment my water surface is just a flat plane. That doesn''t look too impressive yet, so I think that some specular highlights could do the trick. I''ve got a nice picture in my head: you''re looking on the sea in the evening and you can sea the sun light reflected on the water surface in front of you; I think everybody can imagine that picture So now my question: How can I do that without using GL-lighting; are there any ways to simulate these specular highlights with mulpipass-rendering? Thanks in advance LaBasX2

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Take a look at the texturing technique used here, http://www.3dpipeline.com

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After checking out the site it seems they are`nt saying much about their ocean renderer anymore, I happen to have a demo so mail me if you want it (or even just some screenshots).

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Hi!

I''ve found the document at the adress you''ve given me. It''s still available.

Thanks for your help!

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