Rendering water
Hi!
I''ve got a little problem: I''m currently working on a terrain renderer and now I want to introduce water; at the moment my water surface is just a flat plane. That doesn''t look too impressive yet, so I think that some specular highlights could
do the trick. I''ve got a nice picture in my head: you''re looking on the sea in the evening and you can sea the sun light reflected on the water surface in front of you; I think everybody can imagine that picture
So now my question: How can I do that without using GL-lighting;
are there any ways to simulate these specular highlights with mulpipass-rendering?
Thanks in advance
LaBasX2
After checking out the site it seems they are`nt saying much about their ocean renderer anymore, I happen to have a demo so mail me if you want it (or even just some screenshots).
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