Sign in to follow this  

3D Positional Audio

This topic is 4338 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm finally implemented 3D positional functionality into my audio system, rather primatively albeit. The problem is, I derieved the formulae myself, for the most part, its great, gets the job done, but its a touch, well, not right sometimes. Each channel of audio is basically a microphone with a position and a direction in the 3D world. To work out the attenuation based on direction, its pretty much a dot product between the direction of the sound, and the direction of the microphone. This gives me reasonable results, but I was wondering if anyone knows of any good books, or even websites that'll point me in a better direction? I've had little luck with google this time, sadly enough. Thanks.

Share this post


Link to post
Share on other sites
Been there and done that. I'm doing this as a learning exercise, and the fact that I struggled getting any DSP to work how I wanted in OpenAL. I prefer understanding how things work before I go and just blindly use them.

Share this post


Link to post
Share on other sites

This topic is 4338 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this