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Pbuffer vs glCopyTexImage2D

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Pbuffers are dead - long live framebuffer objects!

If your implementation supports it, please consider using this extension instead of pbuffers. If your implementation does not support it, check with your hardware vendor for a newer driver which might support it.

Whether CopyTexImage is faster or slower depends on your usage pattern and the implementation. As always the answer is: try both and see which works better for you. My money is on FBO's beating both CopyTexImage and pbuffers.

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Original post by gold
Pbuffers are dead - long live framebuffer objects!

If your implementation supports it, please consider using this extension instead of pbuffers. If your implementation does not support it, check with your hardware vendor for a newer driver which might support it.

Whether CopyTexImage is faster or slower depends on your usage pattern and the implementation. As always the answer is: try both and see which works better for you. My money is on FBO's beating both CopyTexImage and pbuffers.


All hail!

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This topic is 4339 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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