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jungolaya

bigworld mmo solution

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Regarding BigWorld:

They've been around for many years; initially they appeared funded by the Australian government; then they appeared to work on a PC MMO for a while; then they said they'd focus on an X-box title. (All of this is or was available on their web site) They've shown technology at the last few GDCs, as well, so it's likely to have a few years of work on it at this point.

I have not used their tools. I have not been able to play any actual game built with their technology, although I've tried. If you find some way of testing it out, please let us all know!

I have heard numbers similar to the Unreal 3 engine mentioned for the cost of their platform (i e in the ballpark of a million dollars) although I don't know whether royalties or any other special conditions would apply -- they don't publish pricing on their web site, and anything I've heard would be third hand. Why don't you ask them?

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I did some poking around on their website, and found some info that might be useful.

BigWorld appears to be used in Dark and Light, a PC MMOG which is already in beta. Additionally, BigWorld was just selected by Secret Lair Studios. Secret Lair does not have much information on their website, but it appears they have job listings for both PC and Xbox 360 programmers.

As far as price goes, according to the BigWorld website, if you aren't a major development studio, then you aren't going to get a license. They specify that they won't sell licenses to educational institutes or to un-funded startups, but rather only major game developers.

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They posted on their site a while back that they'd sold 40-something licenses. So obviously someone find them good enough to pay for. :)

But yeah, they're not really aimed at hobbyist developers.

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