Jump to content
  • Advertisement
Sign in to follow this  
was2_0

Don't affect game display though you change display mode while it is running

This topic is 4554 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want my game allow player to change display mode while it is running. So I should recreate all the surfaces or textures while my game get the WM_DISPLAYCHANGE message? Do DirectX have a function to do that without recreate anything? Thanks!

Share this post


Link to post
Share on other sites
Advertisement
You can use IDirect3DDevice9::Reset() to change the display mode of the Direct3D device without destroying/recreating it all. (You'll need to destroy/recreate any default-pool resources though).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!