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Milleniumas

Menu Bar in D3D

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ok here it is. I have created Menu bar loaded it from resource and now when i attached to and it is active (when pop-uped over a mouse) the loop stops rendering in d3d while menu is active. How to make not to stop rendering when menu bar is activated ?

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I suspect your game loop looks something like:

while (true)
{
if (PeekMessage)
{
handle message
}
else
{
do game stuff
}
}

You will need to change that to something like:

while (true)
{
if (PeekMessage)
{
handle message
}
do game stuff
}

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