Sign in to follow this  

Pathfinding on triangulated mesh optimization on apex and tunnel method information

This topic is 4335 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need to implement pathfinding on triangulated mesh. Currently, I am using A* as the base. After the path is found, I need to straighten it. I searched the web for information and found, smoe information on apex and tunnel method. It looks promising. Though, I cannot find out details on the method. Would anyone knows about that can give me some explanation or point me to the right web pages? Thanks.

Share this post


Link to post
Share on other sites

This topic is 4335 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this