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Movies/Presentations about Gamedevelopment

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Were having a LAN with around 400 people, and we want to make Gamedevelopment the general theme for the lan. For this we would like to continously troughout the lan display various presentations of various aspects of gamedevelopment on a projectorscreen. Do you have any tips on where I could find good gamedevelopmentpresentations online?

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Try THIS link. Lots of PP presentations covering many different things. Make sure to check the different days in the left pane...

(I'd love to give credit to whomever originally posted that link, but I can't recall... apologies in advance.)

Regards,

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Thanks a lot :)

However, the common attendant at this lan will be a pubertile male with the attentionspan of a goldfish, meaning the presentation will have to be a little more graphical and a little less technical. The intention is to get the crowd exited about gameprogramming, and hopefully dig deeper into the subject :)

If you have any more links to resources, please reply.

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Original post by _Danneman_
However, the common attendant at this lan will be a pubertile male with the attentionspan of a goldfish, meaning the presentation will have to be a little more graphical and a little less technical.


Are these the kind of people you want to attract to game development? From how it sounds, I don't think they'd like actual game development much.

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Original post by _Danneman_
...the common attendant at this lan will be a pubertile male with the attentionspan of a goldfish

Well, if this LAN is going to be in "Porno-Land Sweden" (as your member info says), I can understand this. :)

Quote:
by _Danneman_
...meaning the presentation will have to be a little more graphical and a little less technical. The intention is to get the crowd exited about gameprogramming, and hopefully dig deeper into the subject :)

That's a bit of a misnomer, to say you desire to get people interested in game programming, yet don't want to present anything technical.

If all you wish to do is expand on the "gee-whiz" graphics that people love to see, just throw together some non-technical presentations on 3-D Modeling, perhaps show the evolution of concept artwork to in-game models...

LAN folks are a different breed than the design folks, especially if they're as young and attention-deficit as you say. They won't appreciate the hard work that is required to make the games they so dearly love.

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Quote:
Original post by Razorguts
Quote:
Original post by _Danneman_
...the common attendant at this lan will be a pubertile male with the attentionspan of a goldfish

Well, if this LAN is going to be in "Porno-Land Sweden" (as your member info says), I can understand this. :)



Hehe, yes, as a "cultural" province of the "peaceful" and "freedomloving" mass-mediastate of america, its no wonder some of the characteristics typically associated with americans rubs off on us ;)

Quote:
Original post by Razorguts
Quote:
by _Danneman_
...meaning the presentation will have to be a little more graphical and a little less technical. The intention is to get the crowd exited about gameprogramming, and hopefully dig deeper into the subject :)

That's a bit of a misnomer, to say you desire to get people interested in game programming, yet don't want to present anything technical.

If all you wish to do is expand on the "gee-whiz" graphics that people love to see, just throw together some non-technical presentations on 3-D Modeling, perhaps show the evolution of concept artwork to in-game models...

LAN folks are a different breed than the design folks, especially if they're as young and attention-deficit as you say. They won't appreciate the hard work that is required to make the games they so dearly love.


Oh, the attention-deficit is a temporary deficit, Im hoping. The overload of information these kids are bombarded with every day have led them to develop a very efficient screeningfilter - and the first victim to this filter is anything that seems boring. The trick I think is to lure these potentially brilliant minds into something as difficult but rewarding as gamedevelopment by dazzling them for their attention, and then make their first couple of encounters with the topic an entertaining one. Then, when they've taken to the subject (ie swallowed the bait), there is no limit to the depths they are willing to go to further their skillz in the field.

So, optimally I would like something that covers all of these phases. The PP-articles that I was linked to would probably be suitable for day three of the lan-party, but something more lightly digested would suit day one and two better.

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The only really cool game development "video" I've seen was on the making of halo 2. You might want to give it a look. not sure if you could get it off the net but you could ask if anyone has a copy of the collector edition halo 2 game. I would say it's a mix of the Real World and G4TV set in Bungie's office.

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