Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

kill

Generating the view matrix from 3 vectors in OGL

This topic is 6337 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I am using 3 vectors to represent my camera (the look vector, the up vector and the right vector). Can someone explain how to generate a matrix that can then be fed to OpenGL from these three vectors? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
The normal way is to use gluLookAt(exyx, eyey, eyez, centerx, centery, centerz, upx, upy, upz). I do not understand what you mean with the "right vector"?

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!