if(SDL_PollEvent(&g_Event)==0)
{
//no event, so blit image onto display
RenderUI();
SDL_UpdateRect(g_pDisplaySurface,0,0,0,0);
}
else
{
if(g_Event.type == SDL_MOUSEBUTTONDOWN){
//report event SDL_MouseButtonEvent
fprintf(stdout,"Button press event\n");
}
if(g_Event.type==SDL_QUIT){
break;
}
}
Need help with SDL mouse input
I need help with SDL mouse input. I have been using "Focus on SDL" which is good, but is a bit lacking (or I'm just not seeing/understanding it) on how to get which mouse button was pushed and where. This is what I have now (note the fprint isn't long term needed, just nice to know it is working).
I think this is what you're looking after:
SDL_Event event;while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: switch (event.button.button) { case SDL_BUTTON_LEFT: printf("Left mouse button pressed.\n"); printf("At position %dx%d\n", event.button.x, event.button.y); // Get position of the button press break; case SDL_BUTTON_MIDDLE: printf("Middle mouse button pressed.\n"; break; case SDL_BUTTON_RIGHT: printf("Right mouse button pressed.\n"; break; default:break; } break; default:break; } }
I have a tutorial on that.
Lazy Foo's SDL tutorials
</yet another shameless plug>
[Edited by - Lazy Foo on August 9, 2007 11:55:08 PM]
Lazy Foo's SDL tutorials
</yet another shameless plug>
[Edited by - Lazy Foo on August 9, 2007 11:55:08 PM]
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