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Corillian

Bitmaps in OGL

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I am trying to create a main menu for my game. Is there a way you can just blit a bitmap to the screen without changing its size without using a quad? Also, how do you make specific colors in a bitmap transparant while the bitmap is being blitted.

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i assume youre talking about textures and not bitmaps.

>>Is there a way you can just blit a bitmap to the screen without changing its size without using a quad<<

glDrawPixels of setup an ortho modelviewprojection (check the faq) and draw the textured poly to that

>>Also, how do you make specific colors in a bitmap transparant while the bitmap is being blitted.<<

manually alter the alpha of the pixels when u load the texture


http://members.xoom.com/myBollux

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