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capn_midnight

3H-GDC m.V: Something Special (winner: BeanDog)

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Interesting idea. I like that I can still use D3D and quads - makes it easier to just draw 'character C at (X,Y)'. I shall definitely go this way I think. If I were to go full-screen, would that be OK - of course DOS was full-screen?!

Would you mind specifying what limits on foreground/background colours and special abilities like blinking and beeping are acceptable? And maybe the maximum 'resolution' in rows and columns - it makes sense to use the most we can get away with!

A console app could use proper sound and music normally - are these OK for this contest or just a BEEP?

Is mouse/joystick support allowed - you'd expect not to see it in a classic console app I guess?

Thankyou.

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Quote:
Original post by d000hg
Interesting idea. I like that I can still use D3D and quads - makes it easier to just draw 'character C at (X,Y)'. I shall definitely go this way I think. If I were to go full-screen, would that be OK - of course DOS was full-screen?!

Fullscreen mode is fine, but remember that it does not affect the actual character resolution
Quote:

Would you mind specifying what limits on foreground/background colours and special abilities like blinking and beeping are acceptable? And maybe the maximum 'resolution' in rows and columns - it makes sense to use the most we can get away with!

As a bare minimum I'd like to see a monospaced font (usually fixedsys or Lucida Console), and a window that is a fixed 80 columns by 25 rows. Color isn't strictly necessary for the format, but I will assume everyone will WANT color. As a minimum it will be 16 foreground colors and 8 background colors. You can also include a blink attribute. If you choose not to include blink, you can choose to go up to 16 background colors as well.
Quote:

A console app could use proper sound and music normally - are these OK for this contest or just a BEEP?

yeah, sound of any type is fine.

I just found the System.Media.SoundPlayer class in .NET 2.0, if anyone else is interested in it. It looks to be identical in functionallity to the Win32 PlaySound function, so there is no need PINVOKE that anymore.

The Microsoft.DirectX.AudioVideoPlayback.Audio class is also very easy to use, much more featureful than System.Media.SoundPlayer, unfortunately it adds an extra dependency to your project, so you'll have to way those pros and cons.
Quote:

Is mouse/joystick support allowed - you'd expect not to see it in a classic console app I guess?

Thankyou.

I'm on the fence about mouse input, but joystick is a definite NO. It's just not standard hardware and I don't feel like tracking mine down.

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I can judge if needed.

Couple of links that may or may not be useful/inspirational:

Basic ascii art tutorial

Text Mode Demo Contest site <- Got this from a link on these forums but can't remember where. Might have been ApochPiQ's journal. Check out "InnerFlux" by Crimson Shine from TMDC8 :) Haven't had a chance to look through them all yet though.
(try running it via 'demo.bat block' as well as the standard mode, as per the readme)

Don't forget to check out the TMDC links page for a few bits of useful code, such as TextFX4 & AALib.

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Thanks for the detailed response.

Quote:
Original post by capn_midnight
As a bare minimum I'd like to see a monospaced font (usually fixedsys or Lucida Console), and a window that is a fixed 80 columns by 25 rows. Color isn't strictly necessary for the format, but I will assume everyone will WANT color. As a minimum it will be 16 foreground colors and 8 background colors. You can also include a blink attribute. If you choose not to include blink, you can choose to go up to 16 background colors as well.

Can I have total freedom with the palette - ie 16 shades of grey?

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Original post by d000hg
Thanks for the detailed response.

Quote:
Original post by capn_midnight
As a bare minimum I'd like to see a monospaced font (usually fixedsys or Lucida Console), and a window that is a fixed 80 columns by 25 rows. Color isn't strictly necessary for the format, but I will assume everyone will WANT color. As a minimum it will be 16 foreground colors and 8 background colors. You can also include a blink attribute. If you choose not to include blink, you can choose to go up to 16 background colors as well.

Can I have total freedom with the palette - ie 16 shades of grey?


no, I think that's against the spirit of the style.

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Quote:
Original post by capn_midnight
[...]fixed 80 columns by 25 rows[...]
No 80x50? I much prefer square characters (8x8)

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Quote:
Original post by capn_midnight
Quote:
Original post by d000hg
Thanks for the detailed response.

Quote:
Original post by capn_midnight
As a bare minimum I'd like to see a monospaced font (usually fixedsys or Lucida Console), and a window that is a fixed 80 columns by 25 rows. Color isn't strictly necessary for the format, but I will assume everyone will WANT color. As a minimum it will be 16 foreground colors and 8 background colors. You can also include a blink attribute. If you choose not to include blink, you can choose to go up to 16 background colors as well.

Can I have total freedom with the palette - ie 16 shades of grey?


no, I think that's against the spirit of the style.
Fair enough. In which case, is there a fixed set of colours I should use? Does anyone know rgb values - or how can I find them out?

Quote:
Original post by Extrarius
Quote:
Original post by capn_midnight
[...]fixed 80 columns by 25 rows[...]
No 80x50? I much prefer square characters (8x8)
I agree. Please?

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Quote:
Original post by Extrarius
Quote:
Original post by capn_midnight
[...]fixed 80 columns by 25 rows[...]
No 80x50? I much prefer square characters (8x8)

I talked about this with michalson.

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