• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Mykre

Microsoft DirectX SDK Updated (Feb 2006)

66 posts in this topic

The Microsoft DirectX SDK (Feb 2006) release have been made available on the Microsoft Downloads Site. DirectX SDK - (February 2006) DirectX SDK (February 2006) Symbol Files DirectX End-User Runtimes (February 2006) Full Download DirectX End-User Runtime (February 2006) Web Installer (Validation Required) We are still waiting for the SDK to be released but this should be coming really soon. [Edited by - Mykre on February 8, 2006 8:18:32 PM]
0

Share this post


Link to post
Share on other sites
Quote:
Original post by Mykre
We are still waiting for the SDK to be released but this should be coming really soon.

Great! I'd figure it'd be up by tommorow, or very soon after.
0

Share this post


Link to post
Share on other sites
Odd the way that parts of it appeared before others [smile]

Quote:
I'd figure it'd be up by tommorow, or very soon after.
I concur!

Jack
0

Share this post


Link to post
Share on other sites

The SDK has now been updated on the Microsoft Downloads Site... I have updated the original Post
0

Share this post


Link to post
Share on other sites
is there a changelog on msdn for feb2006?
or can someone post it up if they've downloaded the sdk :)
0

Share this post


Link to post
Share on other sites
Again, someone's beaten the official announcement [lol]

Quote:
Original post by rfterdarc
is there a changelog on msdn for feb2006?

From what I can see, the Developer Center hasn't been updated yet, so it could be a few hours before the updates appear..

Jack
0

Share this post


Link to post
Share on other sites
Damn, do you people refresh the MSDN page like it was the GDNet Lounge? Somebody always knows the instant the SDK appears.
0

Share this post


Link to post
Share on other sites
Quote:
Original post by Promit
Damn, do you people refresh the MSDN page like it was the GDNet Lounge? Somebody always knows the instant the SDK appears.

I think it's due to RSS broadcasts or something similar. You can sign up for notifications from MS downloads I think.

I remember one of the Visual Studio team "thanking" RSS for killing MSDN downloads the day VStudio2005 was released [lol]

Jack
0

Share this post


Link to post
Share on other sites
Quote:
Original post by jollyjeffers
Again, someone's beaten the official announcement [lol]

Quote:
Original post by rfterdarc
is there a changelog on msdn for feb2006?

From what I can see, the Developer Center hasn't been updated yet, so it could be a few hours before the updates appear..

Jack



I can confirm it's "official". There will be an update on the Developer Center this morning. The problem, if you want to call it that, is that the SDK (and other DX downloads) pop up on the RSS feed for recent downloads (feed link below).

The DirectX Developer center, which is my baby, requires a bit more human interaction. I get notified just like you guys once the link goes live (no kidding!). Then I post the additional "What's New" and readme stuff and get it propped to our MSDN people, who review the information to make sure I don't post some terrible political rant or naughty pictures, then it all goes live on MSDN. The update to the DirectX Developer center should be live in about 4-5 hours from now.

And now you know the REST of the story :-)

MSDN Latest downloads link

EDIT: Made the 'latest downloads' a clickable link, it's huge URL broke the page formatting!
0

Share this post


Link to post
Share on other sites
Quote:
Original post by idloco
The link or rss feed didn't work for me :(,
I tested in opera, netscape 8 and IE..

Hmm, maybe I broke it when I tried to make it a link [headshake]

Jack
0

Share this post


Link to post
Share on other sites
Quote:
Original post by dgweller
I get notified just like you guys once the link goes live (no kidding!).


Just so long as you don't have to rely on being notified by us guys [grin]
0

Share this post


Link to post
Share on other sites
Have they ported DirectX runtime to Mac?

From the direct download site:

Supported Operating Systems: Macintosh; TabletPC; ....

0

Share this post


Link to post
Share on other sites
Quote:
Original post by Anonymous Poster
Have they ported DirectX runtime to Mac?
Well that would be an interesting development. I don't think DX runs on Mac's, nor is it planned to.

Jack
0

Share this post


Link to post
Share on other sites
Quote:
Original post by Anonymous Poster
Have they ported DirectX runtime to Mac?

From the direct download site:

Supported Operating Systems: Macintosh; TabletPC; ....


Oops. We will fix that.

No, the DX runtime is not targeted to the Mac.

0

Share this post


Link to post
Share on other sites
The downloads page lists a few updates to things like DX10 and D3DX, but doesn't mention MDX updates. Surely more has gone into MDX 2.0...
0

Share this post


Link to post
Share on other sites
Quote:
Original post by trevaaar
The downloads page lists a few updates to things like DX10 and D3DX, but doesn't mention MDX updates. Surely more has gone into MDX 2.0...


The only change to MDX2.0 I've noticed is that Mesh.NumberOfFaces was renamed to Mesh.FaceCount . Other than that, I havn't noticed anything different, though I'm sure some stuff has changed, and something was added. I wonder if the D3DXIntersectTri equivalent is still missing.

[EDIT] looks like Geometry.IntersectTriangle was added, so that's another change :).
0

Share this post


Link to post
Share on other sites
MDX 2.0 DirectInput has changed a lot over the last few releases... I have a feeling it's going to get flagged deprecated soon in favor of regular Win32 calls or XInput...

also: http://www.thezbuffer.com/articles/350.aspx

0

Share this post


Link to post
Share on other sites
Not using DI for keyboard/mouse is a good thing IMHO, but have the DX developers completely forgotten that controllers other than the Xbox360 controller exist and will continue to exist?
0

Share this post


Link to post
Share on other sites
Quote:
Original post by trevaaar
Not using DI for keyboard/mouse is a good thing IMHO, but have the DX developers completely forgotten that controllers other than the Xbox360 controller exist and will continue to exist?


No, they've not forgotten... but bear in mind that there are other APIs around to pull data from those controllers, at least on Windows XP. Chuck Walbourn said on DXDEV at the beginning of the month that using the Raw Input API and the WM_INPUT message was preferable to DirectInput (which just wraps that anyway).

Granted, there's still plenty of stuff you can't easily do without DI (like force feedback), which is why the component is still in the core DX SDK...
0

Share this post


Link to post
Share on other sites
Quote:
Original post by superpig
Granted, there's still plenty of stuff you can't easily do without DI (like force feedback), which is why the component is still in the core DX SDK...
I was always a fan of Action Mapping - I'll have to admit to not having used it much, but I thought it was a pretty cool abstraction/feature.

Jack
0

Share this post


Link to post
Share on other sites
Hi all. I too haven't updated my SDK in many months, so I went to the site to download it before getting back into my project. I notice there's a lot of DX10 stuff in there now (yes, I've been out of it that long), and it makes me wonder, if I'm still sticking with DX9, should I just continue using one of the older SDKs, or is it STILL best to get the latest despite all of the DX10 stuff?
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0