• Advertisement
Sign in to follow this  

Microsoft DirectX SDK Updated (Feb 2006)

This topic is 4345 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The Microsoft DirectX SDK (Feb 2006) release have been made available on the Microsoft Downloads Site. DirectX SDK - (February 2006) DirectX SDK (February 2006) Symbol Files DirectX End-User Runtimes (February 2006) Full Download DirectX End-User Runtime (February 2006) Web Installer (Validation Required) We are still waiting for the SDK to be released but this should be coming really soon. [Edited by - Mykre on February 8, 2006 8:18:32 PM]

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by Mykre
We are still waiting for the SDK to be released but this should be coming really soon.

Great! I'd figure it'd be up by tommorow, or very soon after.

Share this post


Link to post
Share on other sites
Odd the way that parts of it appeared before others [smile]

Quote:
I'd figure it'd be up by tommorow, or very soon after.
I concur!

Jack

Share this post


Link to post
Share on other sites

The SDK has now been updated on the Microsoft Downloads Site... I have updated the original Post

Share this post


Link to post
Share on other sites
is there a changelog on msdn for feb2006?
or can someone post it up if they've downloaded the sdk :)

Share this post


Link to post
Share on other sites
Again, someone's beaten the official announcement [lol]

Quote:
Original post by rfterdarc
is there a changelog on msdn for feb2006?

From what I can see, the Developer Center hasn't been updated yet, so it could be a few hours before the updates appear..

Jack

Share this post


Link to post
Share on other sites
Damn, do you people refresh the MSDN page like it was the GDNet Lounge? Somebody always knows the instant the SDK appears.

Share this post


Link to post
Share on other sites
Quote:
Original post by Promit
Damn, do you people refresh the MSDN page like it was the GDNet Lounge? Somebody always knows the instant the SDK appears.

I think it's due to RSS broadcasts or something similar. You can sign up for notifications from MS downloads I think.

I remember one of the Visual Studio team "thanking" RSS for killing MSDN downloads the day VStudio2005 was released [lol]

Jack

Share this post


Link to post
Share on other sites
Quote:
Original post by jollyjeffers
Again, someone's beaten the official announcement [lol]

Quote:
Original post by rfterdarc
is there a changelog on msdn for feb2006?

From what I can see, the Developer Center hasn't been updated yet, so it could be a few hours before the updates appear..

Jack



I can confirm it's "official". There will be an update on the Developer Center this morning. The problem, if you want to call it that, is that the SDK (and other DX downloads) pop up on the RSS feed for recent downloads (feed link below).

The DirectX Developer center, which is my baby, requires a bit more human interaction. I get notified just like you guys once the link goes live (no kidding!). Then I post the additional "What's New" and readme stuff and get it propped to our MSDN people, who review the information to make sure I don't post some terrible political rant or naughty pictures, then it all goes live on MSDN. The update to the DirectX Developer center should be live in about 4-5 hours from now.

And now you know the REST of the story :-)

MSDN Latest downloads link

EDIT: Made the 'latest downloads' a clickable link, it's huge URL broke the page formatting!

Share this post


Link to post
Share on other sites
The link or rss feed didn't work for me :(,
I tested in opera, netscape 8 and IE..

Share this post


Link to post
Share on other sites
Quote:
Original post by idloco
The link or rss feed didn't work for me :(,
I tested in opera, netscape 8 and IE..

Hmm, maybe I broke it when I tried to make it a link [headshake]

Jack

Share this post


Link to post
Share on other sites
Quote:
Original post by dgweller
I get notified just like you guys once the link goes live (no kidding!).


Just so long as you don't have to rely on being notified by us guys [grin]

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Have they ported DirectX runtime to Mac?

From the direct download site:

Supported Operating Systems: Macintosh; TabletPC; ....

Share this post


Link to post
Share on other sites
Quote:
Original post by Anonymous Poster
Have they ported DirectX runtime to Mac?
Well that would be an interesting development. I don't think DX runs on Mac's, nor is it planned to.

Jack

Share this post


Link to post
Share on other sites
Quote:
Original post by Anonymous Poster
Have they ported DirectX runtime to Mac?

From the direct download site:

Supported Operating Systems: Macintosh; TabletPC; ....


Oops. We will fix that.

No, the DX runtime is not targeted to the Mac.

Share this post


Link to post
Share on other sites
The downloads page lists a few updates to things like DX10 and D3DX, but doesn't mention MDX updates. Surely more has gone into MDX 2.0...

Share this post


Link to post
Share on other sites
Quote:
Original post by trevaaar
The downloads page lists a few updates to things like DX10 and D3DX, but doesn't mention MDX updates. Surely more has gone into MDX 2.0...


The only change to MDX2.0 I've noticed is that Mesh.NumberOfFaces was renamed to Mesh.FaceCount . Other than that, I havn't noticed anything different, though I'm sure some stuff has changed, and something was added. I wonder if the D3DXIntersectTri equivalent is still missing.

[EDIT] looks like Geometry.IntersectTriangle was added, so that's another change :).

Share this post


Link to post
Share on other sites
MDX 2.0 DirectInput has changed a lot over the last few releases... I have a feeling it's going to get flagged deprecated soon in favor of regular Win32 calls or XInput...

also: http://www.thezbuffer.com/articles/350.aspx

Share this post


Link to post
Share on other sites
Not using DI for keyboard/mouse is a good thing IMHO, but have the DX developers completely forgotten that controllers other than the Xbox360 controller exist and will continue to exist?

Share this post


Link to post
Share on other sites
Quote:
Original post by trevaaar
Not using DI for keyboard/mouse is a good thing IMHO, but have the DX developers completely forgotten that controllers other than the Xbox360 controller exist and will continue to exist?


No, they've not forgotten... but bear in mind that there are other APIs around to pull data from those controllers, at least on Windows XP. Chuck Walbourn said on DXDEV at the beginning of the month that using the Raw Input API and the WM_INPUT message was preferable to DirectInput (which just wraps that anyway).

Granted, there's still plenty of stuff you can't easily do without DI (like force feedback), which is why the component is still in the core DX SDK...

Share this post


Link to post
Share on other sites
Quote:
Original post by superpig
Granted, there's still plenty of stuff you can't easily do without DI (like force feedback), which is why the component is still in the core DX SDK...
I was always a fan of Action Mapping - I'll have to admit to not having used it much, but I thought it was a pretty cool abstraction/feature.

Jack

Share this post


Link to post
Share on other sites
Hi all. I too haven't updated my SDK in many months, so I went to the site to download it before getting back into my project. I notice there's a lot of DX10 stuff in there now (yes, I've been out of it that long), and it makes me wonder, if I'm still sticking with DX9, should I just continue using one of the older SDKs, or is it STILL best to get the latest despite all of the DX10 stuff?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement