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Guest Anonymous Poster

Blocking character movements

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Guest Anonymous Poster
I',m creating a 2D game sort of like Lode Runner. I have all the character animation and movement done, but I don't really know how to block the character from moving past certain tiles. My Tile struct

typedef struct {
int posx;
int posy;
int obstacle;

Any help or direction would be appreciated

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ok in the move func just place some code kinda like this just before the actual movement is done.

calc new position
if tile[at ne pos] not equ. to obstical

Great Milenko

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"Never Stick A Pretzel In Your Butt It Might Break Off In There."


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