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3D Game Programming

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Hey all, Im using Java with OpenGL (using lwjgl) to create a 3D shooter. Its come to the time where i need to implement some 3D models into my game, ive found some good ones on the internet in .3ds format. i have no idea how i can implement these models into my game?? Im really not sure what steps i need to take. Any help would be greatly appreciated. Thanks in advance, Nick

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I know there are several 3DS loaders available for OpenGL, but these are probably c++ only. You may have to read the file data yourself. There are probably some c++ tutorials out there that you could convert to java.

Basically you have to transform all of the data in the file to actual vertex, material, teture, and animation data. I don't have any experience with 3DS, but it shouldn't be too hard to extract all the data.

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ewll if you can find a lib tyo load any modewl format, chances are that milkshape3d(its free!) can convert 3ds to it, so start huntin! I'd help but i dont know nuts from nose on java.

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