3D Game Programming

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1 comment, last by chad_420 18 years, 1 month ago
Hey all, Im using Java with OpenGL (using lwjgl) to create a 3D shooter. Its come to the time where i need to implement some 3D models into my game, ive found some good ones on the internet in .3ds format. i have no idea how i can implement these models into my game?? Im really not sure what steps i need to take. Any help would be greatly appreciated. Thanks in advance, Nick
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I know there are several 3DS loaders available for OpenGL, but these are probably c++ only. You may have to read the file data yourself. There are probably some c++ tutorials out there that you could convert to java.

Basically you have to transform all of the data in the file to actual vertex, material, teture, and animation data. I don't have any experience with 3DS, but it shouldn't be too hard to extract all the data.
Sean Henley [C++ Tutor]Rensselaer Polytechnic Institute
ewll if you can find a lib tyo load any modewl format, chances are that milkshape3d(its free!) can convert 3ds to it, so start huntin! I'd help but i dont know nuts from nose on java.

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