3D Game Programming
Hey all,
Im using Java with OpenGL (using lwjgl) to create a 3D shooter.
Its come to the time where i need to implement some 3D models into my game, ive found some good ones on the internet in .3ds format. i have no idea how i can implement these models into my game??
Im really not sure what steps i need to take.
Any help would be greatly appreciated.
Thanks in advance, Nick
I know there are several 3DS loaders available for OpenGL, but these are probably c++ only. You may have to read the file data yourself. There are probably some c++ tutorials out there that you could convert to java.
Basically you have to transform all of the data in the file to actual vertex, material, teture, and animation data. I don't have any experience with 3DS, but it shouldn't be too hard to extract all the data.
Basically you have to transform all of the data in the file to actual vertex, material, teture, and animation data. I don't have any experience with 3DS, but it shouldn't be too hard to extract all the data.
ewll if you can find a lib tyo load any modewl format, chances are that milkshape3d(its free!) can convert 3ds to it, so start huntin! I'd help but i dont know nuts from nose on java.
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