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bobNinjaPenguin

3D Geometry Types

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Hi all I was wondering if anyone could list of all the standard Geometry Types in OpenGL / DirectX Basically I am using Novodex and Ageia doing physics tests and I would like a list of all types of Geometries so I dont actually miss any. Once I have names I should be able to track down information on each one, then see how I can apply the physics tests to them. My fear is that I will miss something blatantly obvious. Cheers Ronan [edit] Im reading: http://www.flipcode.com/geometry/ And several DX books.

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Quote:
Original post by bobNinjaPenguin
I was wondering if anyone could list of all the standard Geometry Types in OpenGL / DirectX

Point, line, triangle and quad.

Heres a hint though: you're asking the wrong question. You're probably after geometric primatives (sphere, box, torus, etc.) which are independant of whatever method you're using to draw them.

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