TexCoord transform?
I'm working with a method that creats a quad that is 1 unit wide by 1 unit high. The texture coords mach the vertices at that size.
I need to transform the quad to any size and location I want. This is no problem.
I would also like to modify the texture coords per render. Is this possible thru some type of transform without writing a HLSL file?
Thanks,
-Devin
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