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devronious

TexCoord transform?

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I'm working with a method that creats a quad that is 1 unit wide by 1 unit high. The texture coords mach the vertices at that size. I need to transform the quad to any size and location I want. This is no problem. I would also like to modify the texture coords per render. Is this possible thru some type of transform without writing a HLSL file? Thanks, -Devin

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Cool, I knew there must be a way to do that. It's seemed more likely to me that it would be capable since I started making quads and such. This is going to be of tremendous use to me.

Thanks,

Devin

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