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Axonometric/Isometric projection

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Hi, I'm trying to make a simple 2d sim and it'll use isometric projection (tile-based)like in any standard 2d rpg/sim game (think about ff tactics or the sims) I want to know how you guys calculate the isometric projection to handle tiles drawing from a gridmap or object selection from the screen. Have looked for article/tutorials about this matter but failed to find a good explanation especially if we want to use it in 2d games. SSo, if any of you know how to do this please enlighten me thanks

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This topic is 4305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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