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Opengl Quadtratic Texture Mapping

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In NeHe's lesson 18 the currently bound texture and nicely stretches it over the shapes being used. Im actualy looking to have the texture repeated once per face of the quadratics (gluCylinder/sphpere/disk). Im sure there is an easy way to set the texture such that it does this, im just having a bit of trouble finding it. Previously i've been using polygones drawn myself where i can just use glTexCoord to acomplish what i need done. thanks again.

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