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BSP tree forest

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I'm really new to BSP trees and they are slowly coming together in my brain. Though as my understanding (correct me if I'm wrong) goes is that BSP trees are mainly used in room based optimisations. I have to display a forest of trees, literally a forest through VRML(!) I'm getting ok results but the BSP tree I'm using is object set based, as in a patch of trees is a partition I think. The goal is get as many trees on screen at once. The trees are layed in a uniform grid of instances. Would smaller grids be the best way to break a BSP tree down? Or is there a better way to optimise a massive set of objects..... I'm a little lost. Help

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This topic is 4307 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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