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About ID3DXSprite::Draw in DirectX8

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Quote in DirectX 8.1 C++ Documentation: "This method must be called between an IDirect3DDevice8::BeginScene and IDirect3DDevice8::EndScene pair." But my app run well without IDirect3DDevice8::BeginScene and IDirect3DDevice8::EndScene call, do it affect something? Thanks.

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This topic is 4305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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