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GLSL: default function parameter

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Hi, is something like this allowed in GLSL?
float foo( float defaultValue = 1.0 )
{
return defaultValue;
}
It does work on my nVidia Card, but IIRC it hadn't worked on my old ATi card (a year ago). Was it a bug or is it allowed in GLSL? thanks

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This topic is 4306 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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