Quote:Original post by DavidB
(I am curious: what do game developers do with eigenvalues?)
From what I understand, both eigenvalues and eigenvectors are very useful and arise quite often wherever things can be expressed by matrices.
E.g. given a 3x3 rotation matrix, its only real eigenvector is the axis, normal to the plane where the rotation takes place.
Or, given the inertia tensor of a solid, its eigenvectors are the principal axes (axes around which angular velocity is collinear to the angular momentum) and the eigenvalues are the moments around those axes. These are useful in dynamics simulations...
I also hear that they are used in solving/modelling resonance problems of vibrating systems. A good motorbike simulation wouldn't be *that good* without them...