Jump to content
  • Advertisement
Sign in to follow this  
Magos

Skipping DX swap chain node - not good...

This topic is 4469 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It seems like if you have a number of swap chains, to render to swap chain n you must have rendered to swap chain n - 1 at least once first. Is this correct? I have a bug in my program which indicates this is true.

Share this post


Link to post
Share on other sites
Advertisement
hi,

no I don't really think this is true. I have variable number of swap chains in my code, and render to them quite randomly (sometimes I even disable rendering to some of them). The swap chains are independent from each other I think.
What is your problem that has driven you to this conclusion?

kp

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!